I doubt it. It's more likely that someone either finds a new glitch, or someone finds a way to harness the power of something else. We'll just have to wait and see exactly how much damage Notch is going to do with the release of 1.6 - after that we have to do damage control (i.e. rebuild a lot and possibly find new ways).dubien
Maybe in the future after notch hears complaints and whatever, he will release an actual item or system (non glitch) that will give infinite momentum?
DavH27
How is this a problem, guys? You knew what you were getting into with a Beta, he just cleans up a messy glitch. Single booster tracks are much better to the eye and to design in than glitch-powered boosters and what not!
I like the change. We will need to do a little repair but hey-ho! Something more to do in Minecraft
You're talking about conventional boosters - yes, those aren't "pretty". But our cboosters (the magnetic field boosters) are hidden, and don't make a "mess" at all. You basically cannot see them, and wouldn't know where they are unless you know how they're built. And with them giving you an infinite boost (you can keep on riding from one boost of one of those cboosters forever), how is powered rails better? We've built entire networks around the cboosters, and it's not just "a little to clean up". We're talking about complete redesigning of every single large rail network.DavH27
How is this a problem, guys? You knew what you were getting into with a Beta, he just cleans up a messy glitch. Single booster tracks are much better to the eye and to design in than glitch-powered boosters and what not!
If we start now, there'll be railway downtime anyways. If we add one piece of powered rail to a section between stations, that entire section will be down until you have completed that section. And trust me, there are some pretty damn long sections around.diablothe2nd
I definitely think we should get started immediately now we know it's coming, that way there wont be a railway downtime when it hits.
DavH27
I think that was a valid arguement, but the point still stands that it is a glitch, and you're not happy about developing a MASSIVE rail network, based on total reliance on the exploitation of a glitch.
Notch has declared war on bugs for his next update (and please please please please please PISTANS!) so it would be wise to keep an eye on his Tumblr and Twitter, maybe even ask him in Twitter about how likely it is that bug will be removed?
What 404 said pretty much sums it up.
and you're not happy about developing a MASSIVE rail network, based on total reliance on the exploitation of a glitch.
Thing is though... Why destroy a glitch that causes more good than bad? Yes, it's a glitch and was never supposed to be a part of the game, but think of it like this: The glitch, regardless of it being one, has given us the opportunity to create these massive rail networks that actually functions better than powered rails would have us even now. Perhaps the powered rails' improvements will fix this, but I still stand on my previous point: the glitch obviously does more good than bad. Why kill it?Notch has declared war on bugs for his next update (and please please please please please PISTANS!) so it would be wise to keep an eye on his Tumblr and Twitter, maybe even ask him in Twitter about how likely it is that bug will be removed?
DavH27
I actually didn't. I said he had a valid arguement, but there was a flaw with it. It's constructive debate.404thread
i like how you start your post with "i agree, but i don't".
Because he created the powered rails to take there place. So he can now fix the booster glitch. While powered rails may not be 100% perfect currently he may improve them in the future.Thing is though... Why destroy a glitch that causes more good than bad?
Kahr