So i was bored, and i decided to make up some role ideas for the clan European Defence of International Territories I also decided to share them with you. It could give you a chance to pick at my brain or just have a read. Enjoy!
Knight The knight is the default unit for the clan. A knight is usually a person that excels in close quarter situations, handy with a sword and able to soak up a beating with his enchanted armor. His sword is also mildly enchanted, with buffs like sharpness, knockback and fire aspect and his armor would have a combination of Protection, Projectile protection, Feather falling and Thorns
Bodyguard
One of three Guard types, the bodyguards role is to protect a high tier member in the clan or some other for of an important person (such as a bystander, a specific person or someone carrying something vital in there inventory). Bodyguards have a jack of all trades style, Decent in both CQB and ranged bow combat. They wear a heavily enchanted gold chestplate to signify there role and to protect them during combat.
DoorGuard DoorGuards are used for base defense, to patrol bases and make sure no intruders enter the location. They wear a heavily enchanted Diamond chestplate to defend themselves. There enchantment configuration it built to soak up damage to keep enemies busy, it includes knockback, thorns, protection, fire protection, projectile protection and sharpness,
TowerGuard TowerGuards work in teams, up in defense towers, where they can see for miles around the base. The TowerGuards tackle intruders with bows from the tower, but are not afraid to get closer if the need calls. There enchantment build is set on one arrow kills ,or at least inflicting as much damage as possible, from long ranges as well as pinning down enemies with said arrows. There enchantments include Power, flame and infinity as well as protectionto buff there armor and feather falling, for easy aborts from there towers in emergency situations
Ranger Speedy, stealthy and crack shots with there bows, rangers are EDIT's long range personnel. Heavily enchanted bows built for extremely damaging shots and armor built for camouflage (Colors are swapped out according to biomes operations are in). Rangers also carry potions. Swiftness to increase there speed Invisibility for quick escapes or better positioning and night visionfor better acquisition on targets during the night. Enchantments include Power, Punch and flame. Protection, feather falling, and projectile protection and respiration.
Mages Mages use potions to attack oponents or buff there team. There are three different kinds of mages
Stealth Mage
Chaos Mage
Buff Mage
Stealth Mage Stealth mages are combinations of chaos and buff Mages. They apply buffs to themselves like invisibilty to get up to an enemy. They then proceed to reek havoc on them using potions like slowness, harming and poison. They do wear armor, but they take it off when they go invisible. They also have a mildly enchanted sword, to defend themselves if things don't go well for them.
Chaos Mage Chaos mages use damaging potions like harming to damage enemies. They are often used to weaken enemies for infantry to finish off. They wear red leather to symbolize there role and trust me, that's a color you do not want to see in a battle against EDIT.
Buff Mage
Buff mages apply potion buffs to themselves and there teammates. They act like medics almost, applying potions like Regeneration and healing to there teammates of need be. They also use buffs like Swiftness, night vision, strength etc all to help there team
Yeah...pretty much sums it up. The juggernaut has heavily enchanted armor and weapons and uses potions of strength and healing to make himself a walking tank