Rules of Minecraft Chess:Pieces in Minecraft::Pieces in Real-lifeDirt | Rook
Wood | Knight
Cloth | Bishops
Brick | King
Sandstone | Queen
Sand | Pawn
Movement of PiecesPawns are the front line and bulk of the army, but the lowliest piece and can only move forward, in their first move they can go 2 tiles forward but after the first move they're limited to 1. They jump pieces which are directly diagonal to them.
Rooks Are less limited than Pawns and can move as far forward or sideways as the nearest piece and can jump opposing pieces in this way.
Knights Are some of the more versatile pieces and can move 2 tiles in one direction and 1 tile to another direction such that if going forward 2 you must go to the right or the left 1 to complete your move, if going sideways at first you must move 2 tiles left or right and forward or back 1.
Bishops Are compensation for the Rooks in that they can move infinitely in one diagonal direction while rooks can only move vertically or horizontally, however the Bishop is limited to one colour, one Bishop is bound to only white tiles and the other is bound to only black tiles.
[b]
Queen[b] Is the most important piece next tot he KIng, this piece can move infinitely in any direction diagonally, vertically, or horizontally like a combination of Bishops and Rooks.
King Is limited to moving one tile per turn in any direction, the King is the most important piece as it's the one you Must protect at all costs even when other pieces are in jeopardy.
Point of the GameThe point of Chess is to strategically move your pieces such that you put the opposing player in Checkmate. Checkmate is when a player can not move his King in any way without being in jeopardy of being taken. This could be done either by taking all of your opponents other pieces so that their King is a sitting duck or by carefully manipulating their King without taking a single lesser piece.
How the Gameplay FlowsMoving Pieces is done by using tools to break down the piece and rebuilding them in the proper tile where they're to be moved.
Taking Opponent's Pieces is done similarly to moving your piece but you don't rebuild their piece, instead you place your piece where their's once stood.
Piece Colours are determined by the torch placed upon them, Redstone Torches are Black and regular Torches are White.
Turn Order is designated by the torches on the wall, whichever torch is solid determines whose turn it is and the flashing torch is the waiting player, for instance, if the left torch is constantly On, it's White's turn, and if the right torch is constantly Off, it's Black's turn, player's hit the lever in the center of the board at the end of their turn to signal the change in turn order.
After Finishing A Game congratulate winner and be nice to each other, it's a game, flame wars have no business being started here. Leave a sign in an obvious place so I can note the results of any games played. Winners will be rewarded in some currently unknown method.
After Doing the Above Step reset the game board, if you're unsure as to what piece is what type and where it goes, look at the wall plaques, pawns go in the front lines, and be sure to place the corresponding torches upon the game pieces, if you forget which side was which colour, there are wall plaques for this too.
If You have Suggestions or Comments leave a sign on the wall of torches and I'll eventually notice there's something odd about the wall and read it
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