Official Minecraft Update Thread [ 1.7 news]

droid225, Thu Jan 19 2012, 11:27PM

This thread will contain all Information of the new minecraft updates, whether it may be New added biomes, new mobs, Fixed bugs and glitches ,this Thread will be shure to include it.
if you have any news on future updates then please feel free to post in the comment section and I'll add it as soon as possible smile NOTE: The front page will be continualy updated along with update news! 12w30a/b Redstones circuits are more consistent and pistons should be more stable Added the Redstone Comparator block (this replaces the Capacitor we talked about at Minecon) Added the Daylight Detector block Added a Hopper block (still work in progress) Added a chest that activates redstone Added weighted pressure plates that detect item stacks Added Block of Redstone block (works as a pushable redstone torch) Added a new ore to the Nether Added a Nether Brick item for crafting Nether Brick blocks A whole bunch of other stuff… Try for instance double-clicking items, or drag-placing them, in the inventory Minecraft Snapshot 12w47a for 1.5 ■Added fireworks (sound effects will come soon) ■Added enchanted books for enchanting items ■Plenty of bugs addressed!
Re: Official Minecraft Update Thread [ 1.7 news]
, Fri Jan 20 2012, 08:13AM

very nicely done droid, good update. didnt know jungle biomes were coming into the game cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat Jan 21 2012, 11:17AM

lol didnt notice this thread, good job Droid
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Sat Jan 21 2012, 12:01PM

OMFG ! Jungle biome's tree is so natural and nice !! suprised suprised
Re: Official Minecraft Update Thread [ 1.7 news]
Loaded42, Mon Jan 23 2012, 11:30PM

OMG?! we can write in books?!
im gonna write a friggin novel in my library cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
, Tue Jan 24 2012, 12:13AM

loaded ur only gonna write 1 novel. in the library that size ur gonna need more then that...
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Tue Jan 24 2012, 03:41PM

writable will be coming apparently but whether in the next update is unknown
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Jan 26 2012, 06:38PM

NEW MOB COMING TO 1.2!

Ocelot!

Ocelot is a new mob due to come in in 1.2, they will spawn in the new jungle biomes. Ocelots are the first mob to sprint, their behavior seems to be shy, as the Ocelots will sprint away from the player once it gets close, and will stop sprinting and walk normally once far enough away. Ocelots can also be bred with Raw Fish.
They will also hunt down chickens just like wolf do to sheep acept they will do it is very sneakly and punce on there prey smile

Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Jan 26 2012, 08:12PM

EPIC droid, your doing a damn fine show with this thread, are these new ocelot's tameable like wolves?
Re: Official Minecraft Update Thread [ 1.7 news]
ninjanpirate, Thu Jan 26 2012, 09:28PM

Me Wanty Ocelot!
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Jan 26 2012, 10:49PM

Yes they Like wolves and can be tamed and are as rare as wolves aswell
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Jan 26 2012, 10:57PM

Other features to 1.2

New added fire charges, which are the same as ghast balls which can be fireed from dispensors
to craft you use blaze powder. coal and gunpowder

Skeletons also have a better AI as they now will not chase you into the sunlight. It is not comfired but the intelligence for other Hostile mobs might increase also apparently

New posion, Bottle of Encahnting wihci will drop Experience points apon smash
So far this posion can only be obtained in creative mode




Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Jan 26 2012, 10:58PM

me gusta ocelot, i want to tame one
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Jan 27 2012, 11:55PM

There has also been sightings in the next updata snapshot of a new sandstone well type struction that spawns on deserts and beaches with freshly generated worlds. Its purpose is currently unknown


1327708532 2286 FT20037 Sand Structure
Re: Official Minecraft Update Thread [ 1.7 news]
, Sun Jan 29 2012, 08:59PM

great update droid. some great looking stuff there! cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
, Sun Jan 29 2012, 10:19PM

when jungles come out im claiming one and making a jungle fort
Re: Official Minecraft Update Thread [ 1.7 news]
msski, Sun Jan 29 2012, 11:01PM

Also, i think the new AI for skeletons make them favor stone slabs and wolves and "cats" spin on stone slabs.
Re: Official Minecraft Update Thread [ 1.7 news]
, Tue Jan 31 2012, 07:59AM

^wonders where on earth msski got that idea from^
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Tue Jan 31 2012, 06:17PM

*cough* Yogscast* cough
Re: Official Minecraft Update Thread [ 1.7 news]
, Tue Jan 31 2012, 07:42PM

*cough* called *cough* sarcasm *cough*
Re: Official Minecraft Update Thread [ 1.7 news]
msski, Tue Jan 31 2012, 07:47PM

*cough* ^ *cough*
Re: Official Minecraft Update Thread [ 1.7 news]
, Wed Feb 01 2012, 11:44PM

do you guys want any meltus for that cough you have
Re: Official Minecraft Update Thread [ 1.7 news]
Ryona4, Thu Feb 02 2012, 01:35AM

Meltus? *cough cough*
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Feb 02 2012, 04:56PM

umm... this is a Update thread not a Coughing thread lol, get back on track
Re: Official Minecraft Update Thread [ 1.7 news]
, Fri Feb 03 2012, 12:45AM

New Features with personal input

As of 12w05a :
New mob behaviors. Creepers run away from cats. (Am I the only one who thinks this s messed up? xD)
Cats can be told to sit.
Mobs no longer attempt to jump over nether brick fences.

Villagers will try to detect village houses and live in them. Roam around at day and stay inside at night.
Able to open and close doors.

Lava now has sounds. (uggh, hope its not annoying now)
Ocelots are easier to tame.
Updated language files, having 50% less profanities
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat Feb 04 2012, 07:43AM

Ok one question
In order to obtain a jungle Biome wouldnt we need a new map or expand the border alot?
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat Feb 04 2012, 12:21PM

I believe jeb stated that it would take a new map for jungle biomes
Re: Official Minecraft Update Thread [ 1.7 news]
, Wed Feb 08 2012, 12:52AM

well, no way thats happening then
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Feb 09 2012, 06:59PM

Double doors now function Correctly and levers recongized there on and off stage

Zombies will now break down doors on hard or hardcore mode

Mobs have a chance of dropping a new Item such as a skeleton dropping a bow and a pigman dropping a golden sword and zombies will drop a whole manner of things

New animation for swimming mobs

Hostile mobs will attack NPC villagers now. Villagers also now get social with other villagers and will hide in doors when it turns night and when it rains

There has also been alot of talk about Villagers Treading in shops that mojang are walking on it now ever since john joined

There has also been alot of Bug fixes and Cats now make a noise!

Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Feb 09 2012, 08:32PM

Will it be possible for us to get the new Jungle Biome without losing the map? I have complete faith in Broonies Omnipotence smile

Perhaps expanding the map? or regenerating a swath of ocean? Dunno seems like it should be theoretically possible but maybe its not lol

Theoretically proven...
http://forums.bukkit.org/threads/inactive-edit-chunkregenerate-v1-1-regenerate-a-chunk-860.11277/
now just wether it would work as i would hope lol
Re: Official Minecraft Update Thread [ 1.7 news]
BRooNiE, Thu Feb 09 2012, 09:18PM


Will it be possible for us to get the new Jungle Biome without losing the map? I have complete faith in Broonies Omnipotence smile

Perhaps expanding the map? or regenerating a swath of ocean? Dunno seems like it should be theoretically possible but maybe its not lol

Theoretically proven...
http://forums.bukkit.org/threads/inactive-edit-chunkregenerate-v1-1-regenerate-a-chunk-860.11277/
now just wether it would work as i would hope lol

CagedFury
We [the staff] are looking into options.
Re: Official Minecraft Update Thread [ 1.7 news]
, Sun Feb 12 2012, 01:43AM


We [the staff] are looking into options.

BRooNiE



Via Jen's twitter (jeb_)......
https://twitter.com/#!/stephenphilp/status/167918048144138241


Stephen Philp @stephenphilp
@jeb_ Would it be possible to have a way of getting jungle biomes in 1.1 maps without messing up the other biomes?



Jens Bergensten Jens Bergensten @jeb_
@stephenphilp I'm trying to fix it...



Stephen Philp @stephenphilp
@jeb_ Yay smile Good luck smile




Perhaps if he "fixes" the biome code, we could just expand the borders again a little? So, 8k in each direction, up from the existing 7k. That would give us a 1,000 block wide strip around the existing map where jungle biomes could possibly spawn. Not sure how that could affect the map file size, though. I assume that a 1k strip that is basically 24k long would add a fair bit to the overall map file size.

Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Wed Feb 15 2012, 10:58PM

12w07b:



The block hight has changed to 256 blocks high

Zombies will now invade villages in hordes and there are now baby NPC villagers.

New redstone lights that can be turned off and on with redstone, levers etc. redstone lights can be crafted just like watch but instead of gold use redstone and in the centre put a block of glowstone


Re: Official Minecraft Update Thread [ 1.7 news]
Discharge, Thu Feb 16 2012, 01:55PM

Very excited by the redstone torches. It's about time!

The block height is only 256 high for special 'anvil mode' maps though.
Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Feb 16 2012, 10:32PM

no point in the redstone lights i heard they are really dim
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Feb 17 2012, 10:48PM


Very excited by the redstone torches. It's about time!

The block height is only 256 high for special 'anvil mode' maps though.

Discharge

Wait but will the world height still change for us, I need my funnels D:
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat Feb 18 2012, 01:34AM


Very excited by the redstone torches. It's about time!

The block height is only 256 high for special 'anvil mode' maps though.

Discharge



I might have misunderstood, but from the Twitter thread I followed, Jens is saying that all maps in the future (as of 1.2x) will be "Anvil" format maps, and the old maps will be converted automatically to Anvil, with a backup made of the old map prior to conversion.

The new map format lets Jens simply add 128 blocks of air on top of existing maps. Since the Anvil format does not send air blocks, or "empty" spaces, to the client during chunk updates, the server impact should be negligible, even possibly causing better performance, since existing maps have a lot of air blocks from sea level up to 128.

Basically, I'm hoping my interpretation is correct, since it would clear the way for some vast new structures not possible before in Minecraft.


Edit: My info comes from some answers given on Jen's Twitter account (Jeb_), but mostly this post on Mojang.com:
http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat Feb 18 2012, 01:35AM

Also, one other thing that Jens stated in a Twitter post, glowstone will once again be able to conduct redstone and have restone dust laid on it.

I can't find the tweet right now, but basically, someone asked Jens if "the fact you can put redstone on glowstone again was a feature or bug". Jens replied its a "feature".
Re: Official Minecraft Update Thread [ 1.7 news]
ninjanpirate, Sat Feb 18 2012, 03:42PM

A Bug that he decided to call a feature? tongue
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Sat Feb 18 2012, 05:41PM

I decided to make a form of skyscraper to illustrate the magnitude of the new height.

This will certainly allow us to build structures never before seen in minecraft. It is also worth noting that the 25x25 blocks normally allowed for skyscrapers is insufficient. I believe 50x50 should give a reasonable base.
58

30



I for one would love a version of this.

[link]
20100601104332030
Re: Official Minecraft Update Thread [ 1.7 news]
Miniguy, Sat Feb 18 2012, 10:00PM

interesting, i will see if i can sketch some basic plans for such a construction.

on a relevant note; does Logblock record all blocks or only non-air blocks?
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Sat Feb 18 2012, 10:03PM

It records block changes. No need to worry.
Re: Official Minecraft Update Thread [ 1.7 news]
ninjanpirate, Sat Feb 18 2012, 10:37PM

Issue is, how well does the 'Far' view distance function for this new hieght limit?, I would hate to build something, and the not be able to see the top tongue
Re: Official Minecraft Update Thread [ 1.7 news]
Miniguy, Sun Feb 19 2012, 01:05AM

like you can see in aco's screenshots above, render distance will not be a problem
Re: Official Minecraft Update Thread [ 1.7 news]
, Sun Feb 19 2012, 02:16AM

Ah now i would like to see a good version of that picture aco.
whats it from anyway?
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Sun Feb 19 2012, 11:14AM

Bringing the thread slightly off-topic but the new Deus Ex.

http://andrewhemphill.files.wordpress.com/2011/11/dxhr_screenshot_hengshaarrival-noscale.jpg


Search for Hensha District.
Re: Official Minecraft Update Thread [ 1.7 news]
, Sun Feb 19 2012, 12:17PM

Couple of quick points..... the redstone-on-glowstone was actually part of the game up till the 1.0 "final" version (I think). Also, we had the ability to put tracks on glowstone. After the update, tracks would pop off glowtone if a block update happened to the glowstone or track block, and we could no longer lay tracks on glowstone. That wasn't the first time it happened either, there was an update on the beta a while back that broke this, due to glowstone being switched in the code from block type 'stone' to 'glass'. Not sure why, in the final version, Jens switched it back to the redstone-incompatible type.... as he initially got a lot of grief for this.

Anyway, having redstone back on glowstone is not as big of a deal as having the ability to lay tracks on glowstone, personally. I would rather have rails than redstone on glowstone, tbh. It would make constructing skylines much simpler.


As for the render distance, remember that in single player the render distance is different than multiplayer. On servers, there is the ability to restrict how many chunks are sent to each client. The radius of what you can see around you is dependent on how many chunks the server is feeding you. I've already tested this in both single player and on the server, building a tower to 128 in an area I have reserved to build in, and the render distance even at 128 high is, in my opinion, lacking on the server currently. The build I have planned will not be fully visible from one end to the other.

Perhaps if the Anvil map format does allow better for performance in multiplayer, Broonie can tweak the chunk updates value a bit?
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Feb 23 2012, 10:38PM

12w08a

Nothing much but There is a new Mob called iron golems that can be found within NPC villages and protect them and the villagers from Zombies attcks and invasions. The player can kill them( very hard) and apon death will drop iron ingots and flowers.
Stairs also now can be turned upside down to form arches and a few lighting fixes
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Thu Feb 23 2012, 10:43PM

ghast balls : the new cannonballs for dispensers on ships cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
, Wed Feb 29 2012, 04:21PM

1.2 is going to be released tomorrow (March 1st)!

http://www.mojang.com/2012/02/minecraft-1-2-preview/


Re: Official Minecraft Update Thread [ 1.7 news]
, Wed Feb 29 2012, 06:22PM

woop! tall buildings all round as of tomorrow! cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
ninjanpirate, Wed Feb 29 2012, 09:30PM

:O Staying away from minecraft is getting harder...
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Wed Feb 29 2012, 10:29PM

"stairs can turn puside down to form arc"
Hell yeah been waiting that and thinking of it all along
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Wed Feb 29 2012, 10:55PM

Hrmmm, Now I shall have to change all of my stairs!
Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Mar 01 2012, 02:48PM

1.2.2 has been released containing ocilots and jungles and much much more smile
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Mar 01 2012, 07:33PM

Yes indeed and It seems that there is is also a new stonebick that I noticed in my item selection box.
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Thu Mar 01 2012, 10:47PM

I noted that people like stacking trees, are we going to see more of this then?

That is a 256 high tree XD
11

25

20

03
Re: Official Minecraft Update Thread [ 1.7 news]
Psychosis86, Fri Mar 02 2012, 12:20AM

Ooo I have a thing for trees.
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Mar 30 2012, 01:34PM

1.2.5 snapshot
Full realease will happen on 4Th April
Nothig special but here you

Added shift clicking support in furnaces
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
Made the Direct Connect dialog remember the last IP for the current session
Fixed issues detected certain links in chat
Fixed wild ocelots behaving like tamed cats
Fixed various chat crashes
Made cats less eager to sit on things
Made cats less patient
Fixed world generation failing under certain circumstances
Fixed issues turning off sound under certain circumstances
Removed all ghost entities under the command of Lord Herobrine
Fixed crash when pasting certain characters in chat
Fixed slash ‘/’ key not behaving correctly in certain environments
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
Fixed not being able to click coloured links
Fixed potential issue with village door detection (which could cause too many villagers)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

Re: Official Minecraft Update Thread [ 1.7 news]
, Mon Apr 02 2012, 06:17AM

I'm not being funny or anything, but wasn't 1.0 supposed to be the last version before the full release of the game?
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Mon Apr 02 2012, 07:07AM

1.0 was the full version game but the developers keep updating it, it happens with more games.
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Apr 13 2012, 10:51PM

New weekly Snapshot 12w15a

Dispensors ccan now Dispense Boats and minecarts on to water or a track

In creative mode hostile mob spawn eggs will let out the baby version of it (even villagers \o/)

Added Pickblock in creative

Added shift clinking to brewing stands, furnaces and armour slots
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Apr 20 2012, 12:18PM

Minecraft Snapshot 12w16a

A Chest will randomly generate apon a new world containing basic survival items such as wood, apples and tools to give the player a boost. This bonus chest though is optional

You have the choice to allow Single player commands into game which include /gamemode, /xp, /toggledownfall, /kill and /give

And a couple of bug fixes aswell

Re: Official Minecraft Update Thread [ 1.7 news]
Discharge, Thu May 03 2012, 02:03PM

Snapshot 12w17a

Editable books!
Re: Official Minecraft Update Thread [ 1.7 news]
, Thu May 03 2012, 06:29PM

Also there are rumours about being able to change to your minecraft user name. just rumours though
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Sat May 05 2012, 08:38AM

Ive also heard those rumours and in the 12w18a server logic is changing so we dont have to mess around with the client. wooden tools can now be used in furnaces to smelt, villager professions out of spawn eggs and cocca beans will now drop from jungle trees cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Mon May 21 2012, 04:53AM

Cocoa Farm .... Looks more like lanterns to me xD
CPlantsJWood
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Mon May 28 2012, 10:54AM

lol yeah they share the same sort of apperance
Re: Official Minecraft Update Thread [ 1.7 news]
, Mon May 28 2012, 11:45AM

ok that just looks wierd...
Re: Official Minecraft Update Thread [ 1.7 news]
, Wed May 30 2012, 04:37AM

Looks like some sorta chinese festival lol cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
Khoejgaard, Wed May 30 2012, 04:42AM

looks like baloons to me.. tongue
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Sat Jun 02 2012, 07:29AM

Latest Snapsnot has given us jungle temples, A new decoartion block, emerld block, Trip wires cheesey and we now only need 15 bookcases to get maxium enchantments
Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Jun 21 2012, 09:56PM


Latest Snapsnot has given us jungle temples, A new decoartion block, emerld block, Trip wires cheesey and we now only need 15 bookcases to get maxium enchantments

droid225

oh well still making badass libary rooms for my enchants!
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Sat Jun 23 2012, 06:34PM

we finally have the ability to craft stairs with all types of wood now!
Trading has been also ajusted and you now have the choice to connect and host a lan server
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Thu Aug 09 2012, 05:01PM

Minecraft 12w32a including new villager reactions( positive on new trades, negative if you attack them,
Villagers don't remove trades but you may have to trade to get that trade back,
Zombies and skeletons have new equiptment depending on difficulty, and a new zombie (it looks really funny)
Added the command block to activate a command when activated by a redstone signal(no crafting recipe and not in creative menu but id is 137)
And a suprise block (it's a work in progress but it looks like it adds a potion effect to something and takes emeralds, diamonds, gold and iron in exchange but it doesn't do much at the moment(on a side note it does give of light and is in the creative menu))

The new equpitment includes armour and wepoens by the looks of it, and a shovel aswell

That is all for this snapshot
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Thu Aug 09 2012, 05:02PM

And i don't know if this is already in the game but there is a potion of night vision which i never noticed so i guess it's new
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Mon Aug 20 2012, 11:48AM

Pictures for 1.4

Flower Pots


1345462899 2286 FT20037 Flower Pots

Frames
1345462953 2286 FT20037 Frames


New Cobblestone Walls

1345463004 2286 FT20037 Walls


New Invisible Potions

1345463117 2286 FT20037 Ip1345463268 2286 FT20037 Potions

Jeb Has also tweeted that many of the potions from the 1.9 pre release will be added
Re: Official Minecraft Update Thread [ 1.7 news]
Michael_scott, Mon Aug 20 2012, 01:50PM

Awsome and i like that they can go up to almost 25 minutes smile
Re: Official Minecraft Update Thread [ 1.7 news]
, Mon Aug 20 2012, 07:54PM

water breathing's is going to be useful in waterworld and blindness seems to be a good thing to have in a pvp match
There should be a weakness to invisibility except armor and the particles. maybe, like in tf2 as the spy, if you attack, you are hit or you interact (with a lever or chest) the invisibility is disabled temporarily. maybe zombies could still track you by smell?
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Mon Aug 20 2012, 08:23PM

There is also news of a charming and stinky potions lol

Note: Not all those potions u see on the chart will be added
Re: Official Minecraft Update Thread [ 1.7 news]
ninjanpirate, Tue Aug 21 2012, 07:43AM

The Map in frame could be handy for creating a map room in the next spawn
Re: Official Minecraft Update Thread [ 1.7 news]
, Tue Aug 21 2012, 10:44AM

For weakness to invisibility you could have it so the player is pretty much glowing like a beacon. Pretty sure that would be the opposite of invisibility tongue
Re: Official Minecraft Update Thread [ 1.7 news]
Michael_scott, Tue Aug 21 2012, 01:27PM

I dont follow this so im a tad confused ; you say 1.9 does that mean its going to go 1.4 - 1.9 or do we need to wait for all the stuff in-between?
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Tue Aug 21 2012, 04:25PM

he means from the beta 1.9 pre-release
Re: Official Minecraft Update Thread [ 1.7 news]
Michael_scott, Tue Aug 21 2012, 06:48PM

ahhhhh that makes sense
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Thu Aug 23 2012, 01:03PM

Snapshot 12w34a


Added item frames
Added cobblestone walls (yes, mossy too)
Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
Stairs now auto-arrange into corners. This is a test and may change based on feedback
Mobs can travel through portals
Leather clothes can be dyed
Removed the “wip block” from the creative menu
Added two new crops and associated items
F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
F3+H will toggle detailed item descriptions (also for debugging)
Added arrow-sensitive wooden buttons
Trapdoors can be placed in top-most position (based on cross-hair aim)
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Thu Aug 23 2012, 01:17PM

Carrots and potatoes ! \o/
and
dye-able glass !! \o/
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Thu Aug 23 2012, 03:15PM

Image dump.
41

46

05

36

06
Re: Official Minecraft Update Thread [ 1.7 news]
naske5, Thu Aug 23 2012, 03:29PM

what is it at the last picture?
Re: Official Minecraft Update Thread [ 1.7 news]
Aconan, Thu Aug 23 2012, 04:06PM

Golden carrot and nightvision potion.
Re: Official Minecraft Update Thread [ 1.7 news]
naske5, Thu Aug 23 2012, 05:18PM

Ahh okay
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Aug 23 2012, 08:54PM

New Mob?!? o.o

The Wither!


1345755291 2286 FT20037 Wither
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Thu Aug 23 2012, 11:52PM

3 Heads o.O
Re: Official Minecraft Update Thread [ 1.7 news]
Heralen, Fri Aug 24 2012, 12:30AM

its a new boss mob cheesey

also you can dye your wolf's collar now
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Fri Aug 24 2012, 11:35AM

Snapshot 12w34b

Fixed item frame crashes
Fixed nether portal stuff
Changed recipes for buttons
Minor armor gfx changes
Tweaked the “hidden feature” (still not ready for release)
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Fri Aug 24 2012, 11:44AM

New button recipe is just one stone/wood in the crafting grid somewhere
Re: Official Minecraft Update Thread [ 1.7 news]
, Fri Aug 24 2012, 12:22PM


its a new boss mob cheesey

also you can dye your wolf's collar now

Heralen

But I wanna dye his fuuuur frown
Re: Official Minecraft Update Thread [ 1.7 news]
, Fri Aug 24 2012, 06:27PM

have an orange wolf following you around. gotta admin that'd be epic xD
Re: Official Minecraft Update Thread [ 1.7 news]
naske5, Fri Aug 24 2012, 06:44PM

MY ORANGE FOXES!!!!
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Aug 24 2012, 07:39PM


New Mob?!? o.o

The Wither!


1345755291 2286 FT20037 Wither

droid225


And after watching the wither in action...... Their pretty epic; targeting every living mob in sight (except hostile) by throwing mini explosive blocks.

Here's them in action
http://www.youtube.com/watch?v=5gaIrfGffYs

Also Firespread has been dramatically changed. It is now as deadly and fast spreading as it was back in alpha

Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Tue Aug 28 2012, 08:28AM

Jeb tweeted about a new decoration block, here's a picture
1346142488 2972 FT20037 01gwe
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Tue Aug 28 2012, 09:09AM

lol that's a bit creepy tongue
wonder if they can place on fences !
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Tue Aug 28 2012, 09:35AM

Here's another pic he tweeted
1346146506 2972 FT20037 Idqd9
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Tue Aug 28 2012, 09:35AM

I wonder what they could mean
Re: Official Minecraft Update Thread [ 1.7 news]
Hotmage100, Tue Aug 28 2012, 10:20AM

oh, i watched Yogscast video about the snapshots.
Mobs now holds the loots they are dropping.
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Tue Aug 28 2012, 02:59PM

I meant the wool and also there won't be a snapshot this week due to pax prime but there may be a Halloween update

don't you just love twitter i sure do
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Tue Aug 28 2012, 09:42PM

Dinnerbone tweeted about new pig transportation and accompanied it with a picture
35
Re: Official Minecraft Update Thread [ 1.7 news]
Heralen, Wed Aug 29 2012, 12:49AM

Can you finally control your pigs now? suprised
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Wed Aug 29 2012, 01:41AM

with carrots on sticks by the looks of things
Re: Official Minecraft Update Thread [ 1.7 news]
naske5, Wed Aug 29 2012, 04:34PM

PIG "CARS"!!!!!!
\o/
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Sun Sep 02 2012, 10:42AM

i can already imagine a group of riders vs another group of riders also the new dying of leather armor can be extremely handy when team fighting.
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Sep 06 2012, 12:24PM



12W36a snapshot news

A new scary decoration block
The “secret” from previous snapshots is now spawnable
A new mob variant in the Nether
Minor changes to the leather dyeing (the colors will attempt to maintain intensity and not dilute as much)
The “work in progress block” is now called “Beacon” and can be crafted
Carrot on a stick!
Bug fixes
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Thu Sep 06 2012, 02:38PM

Well done droid you posted before I got a chance to.
Re: Official Minecraft Update Thread [ 1.7 news]
, Thu Sep 06 2012, 06:32PM

well there goes all the info for my podcast on saturday, cheers boys
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Sep 06 2012, 07:16PM

....
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Sep 13 2012, 08:44PM

12w37a

The wither now explode upon reaching full health after being created
Carrots are now carrot, and added new food item, Pumpkin pie
Tweaks to a couple of item sprites
Leather armor now has a non-dyed layer
Superflat customization options
Pigs are now able to jump when players ride on them
Added /clear command to empty the inventory
Evil mobs are now a little bit more fearless in hard difficulty
Various bug fixes
Experience from fishing
Tweaks to buttons
Re: Official Minecraft Update Thread [ 1.7 news]
naske5, Fri Sep 14 2012, 10:51AM

Mhhhh...Superflat customization options, this means massive TNT KABOOM!!
Re: Official Minecraft Update Thread [ 1.7 news]
, Fri Sep 14 2012, 04:17PM

that kaboom applies also to your pc tongue

(i hope pumpkin pies will be stackable)
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Thu Sep 20 2012, 06:57PM

Ok so I will not be posting images of the snapshots anymore instead once I get a new computer I will make video's of the snapshot

Until then I will post snapshot reviews from one of the people I am subscribed to

Also It is Impossible to cover the snapshot in screenshots this week due to It mostly being Sound related

Anyway enough of my babbling here's the video:

Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Sep 27 2012, 05:42PM

12w39a
Not much this week

Lighting system overhauled.
Lots of blocks interact correctly with lighting now (stairs, slabs)
Few sound tweaks
Fixed witch being white for some
More bugfixes & slight tweaks
Re: Official Minecraft Update Thread [ 1.7 news]
Freddyfrog, Thu Sep 27 2012, 09:20PM

Spicy stuff
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Thu Sep 27 2012, 09:22PM

And here's a video for 12w38b and 12w39a:


Download the snaphot: www.mojang.com
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Oct 05 2012, 10:30PM

12w40a

Minor terrain additions for the witch

Slimes will spawn in swamps at night

Flatworld configuration now allows you to generate trees, strongholds etc

A number of new NBT tags for items (intended for custom map makers)

The pick block action now works on items

Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar

The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!

Firespread has been slightly nerfed again to prevent infinitely spreading fires

More bugfixes & tweaks!




1349476223 2286 FT20037 Witch Hut
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Sat Oct 06 2012, 12:36AM

Is that the witch house?
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Sat Oct 06 2012, 10:43AM

welll..... uhh.. yes it is
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Sat Oct 06 2012, 11:55AM

It looks wierd
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Sat Oct 06 2012, 01:01PM

And here's this weeks video!

cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Oct 11 2012, 09:04PM

2 weeks till the 1.4!

12w41a

Added a new Anvil block for repairing, merging & naming items

Added an option for cape-owners to hide their capes ingame

Effects given by the Beacon will be less intrusive on the screen

Level-up sound now only plays every 5 levels

More bug fixes and tweaks!






Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Fri Oct 12 2012, 05:57PM

Two things
1. the thread title still says 12w40a
2. Here's the video of the week:

cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Fri Oct 12 2012, 06:02PM

Ok so apparantly that doesn't work so here's a link:

www.youtube.com/watch?feature=player_embedded&v=K3KyuWmP-Zs
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Sat Oct 13 2012, 08:56AM

^url not found
probably cuz u refer to the embedded one instead of the actualy youtube vid
Re: Official Minecraft Update Thread [ 1.7 news]
Discharge, Sat Oct 13 2012, 11:16AM

If you copy and paste the URL, it works.
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Oct 18 2012, 12:30PM

HALLOWEEN UPDATE 24th OCTOBER!


12w42a

Anvil block has been tweaked (it’s cheaper to create, minor visual changes, and you can repair tools using wood/ingots/diamonds)
Bats no longer trample crops or trigger pressure plates
Redstone repeaters can be “locked” (fixed output) by having a powered repeater connected to its left or right side
Added an option to hide a server’s IP address
Updated language files
More bugfixes & tweaks!
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Dec 07 2012, 03:46PM

Snapshot 12w47a for 1.5!

■Added fireworks (sound effects will come soon)
■Added enchanted books for enchanting items
■Plenty of bugs addressed!


1354895195 2286 FT20037 Firework
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Sat Dec 08 2012, 10:16AM

Ooh Purty
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Fri Jan 04 2013, 11:07AM

12w30a
Updated Redstone and Nether

Redstones circuits are more consistent and pistons should be more stable
Added the Redstone Comparator block (this replaces the Capacitor we talked about at Minecon)
Added the Daylight Detector block
Added a Hopper block (still work in progress)
Added a chest that activates redstone
Added weighted pressure plates that detect item stacks
Added Block of Redstone block (works as a pushable redstone torch)
Added a new ore to the Nether
Added a Nether Brick item for crafting Nether Brick blocks
A whole bunch of other stuff… Try for instance double-clicking items, or drag-placing them, in the inventory


1357297679 2286 FT20037 Mc Daylight Detector
Re: Official Minecraft Update Thread [ 1.7 news]
Michael_scott, Fri Jan 04 2013, 11:47AM

All that sounds awesome!
Re: Official Minecraft Update Thread [ 1.7 news]
BRooNiE, Fri Jan 04 2013, 12:59PM

Looking like a good update so far.
Re: Official Minecraft Update Thread [ 1.7 news]
lewboy, Fri Jan 04 2013, 03:56PM

12w30a, it's actually 13w01a and theres now a b
Re: Official Minecraft Update Thread [ 1.7 news]
Michael_scott, Sat Jan 05 2013, 11:58AM

Redstone chests will be a good laugh in the nether smile some nice traps!
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Wed Jan 09 2013, 03:41PM

Jeb twitted that we might be seeing a new block to the game known as quartz blocks that look similar to marble. There is also news of TNT carts, dispenser carts and spawner carts!


1357746111 2286 FT20037 Quartz Blocks
Re: Official Minecraft Update Thread [ 1.7 news]
, Wed Jan 09 2013, 04:32PM

oooo tnt carts! cheesey
Re: Official Minecraft Update Thread [ 1.7 news]
Changyeo1999, Fri Jan 11 2013, 08:24AM

Stay away from the public rails, Q!
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Thu Apr 18 2013, 07:39PM

New snapshot for 1.6: the mob update


■ Added horses, based on the work of John Olarte (DrZhark), of Mo’ Creatures fame
■ Added hay bales
■ Added leashes
■ Added carpets
■ The “Respiration” enchantment now also helps seeing underwater

There is also news for a new launcher: Click here for more details
http://mojang.com/


1366313963 2286 FT20037 Capets
1366313963 2286 FT20037 Horse
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat May 25 2013, 12:12PM

ooo when it that out? horses is cool, I spose you ride them with the saddle, do you get meat from them too? what uses us there for them?
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat May 25 2013, 12:44PM

I believe you need to make a horse saddle to ride them (all be it, it looks no different to a normal saddle but meh) and used for riding from all I can gather. you have to earn their trust though before you can ride them.
Re: Official Minecraft Update Thread [ 1.7 news]
, Sat May 25 2013, 12:46PM

just riding? meh ok not bothered anymore now, poo minecraft frown get me some viel from it to munh lol Tesco sold it tongue
Re: Official Minecraft Update Thread [ 1.7 news]
Freddyfrog, Sat May 25 2013, 01:41PM

They can wear armour also , and have specific attributes , size , appearance , jump height and length , speed and health , oh and there are donkeys that can carry items in a chest inventory . They seem interesting .
Re: Official Minecraft Update Thread [ 1.7 news]
the_poots, Sun May 26 2013, 07:52PM

Donkeys!!!!!!!
Re: Official Minecraft Update Thread [ 1.7 news]
BobbleHeadMan2, Mon May 27 2013, 07:25AM

IM GONNE GETTING 100 CUTE ONES!!!!
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Mon May 27 2013, 08:07AM

what about the non-cute ones?
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Thu Sep 19 2013, 07:10PM

*revives thread*
http://www.youtube.com/watch?v=bnv7wI-7jGE lots and lots of shaders along with an update to maps in item frames

Complete changelog:

Changed how often zombie pigmen spawn from nether portals
Added and improved the video settings
Render Distance is now a slider ranging from 2 to 16 chunks
Max Framerate is now a slider ranging from 10 to 250 fps, then unlimited
Mipmap levels can be set to Off and 1 through 4
Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16
Post-Processing (shaders) can be toggled
Technically added an upside-down mode

Improved the super secret settings
The button now applies different experimental shaders - the actual effects will be used for gameplay in the future
List of available shaders: antialias, deconverge, outline, art, desaturate, pencil, bits, flip, phosphor, blobs, fxaa, scan_pincushion, blobs2, reen, sobel, blur, invert, wobble, color_convolve, ntsc

Improved maps hung in item frames
They now display on the whole block

Improved achievements
Added achievement for throwing diamonds at another player -
When a player earns an achievement, it is now announced in chat; This can be turned off -

Added mipmapping, anisotropic filtering and FSAA (as a shader)

Maybe: Being able to add new sounds using resource packs

Fixed some bugs
Fixed chunks not deleting properly and remaining in a newly created world if the same world name is used
Fixed the horse armor equip sound not playing when replacing it with already equipped armor
Fixed the enderman stare sound playing when the enemy mobs sound slider is at 0%
Fixed villages not generating properly
Fixed setting the render distance setting not staying on Far when set to that
Re: Official Minecraft Update Thread [ 1.7 news]
Soul_UK, Fri Sep 20 2013, 07:11PM

"List of available shaders: antialias, deconverge, outline..." If by outline they mean like cell shading (like on Borderlands), that could look quite funky smile
Re: Official Minecraft Update Thread [ 1.7 news]
droid225, Sat Oct 12 2013, 10:55AM

Am I the only one who is super excited for stained glass in 1.7?
1381575312 2286 FT20037 Stained Glass
Re: Official Minecraft Update Thread [ 1.7 news]
wjg999, Sat Oct 12 2013, 09:01PM

WOOOO pixel art windows and stained glass churches