Clay for **days**

geuis, Mon Dec 02 2013, 05:35AM

We're never, never going to run out of clay on this map on Vanilla. If you just head north from spawn for a bit, you'll hit a mesa biome that stretches all the way to the north border of the map and beyond.

There's a little ocean about half-way though. That's mine.
Re: Clay for **days**
Khoejgaard, Mon Dec 02 2013, 11:14AM

oooooh! thanks for sharing! cheesey
Re: Clay for **days**
BennyFingers, Mon Dec 02 2013, 12:04PM

If you go west, there's ocean and then another massive mesa and then ocean to the edge. We're going to making a lot of flower pots.
Re: Clay for **days**
SpinDreams, Mon Dec 02 2013, 10:22PM

Mesa, Desert and Savanna and not much else anywhere, hope you like clay and sand guys.

Gotta say I think the large biomes was a big mistake, If you want spruce, jungle wood, wolves, dark oak, ice, snow or vines, forget it and even if they do exist you'll be travelling well over 4000 blocks to get to it once the map is expanded and I would forget about seeing ice spikes any time soon.

Sorry to be harsh the whole thing has put me off and I won't likely be spending my time on Vanilla I'm afraid which is a shame as I was really really looking forward to it.. frown
Re: Clay for **days**
geuis, Mon Dec 02 2013, 10:32PM

Yeah I kind of feel the same as Spin. I spent hours last night exploring north-east to south and back west. North is basically all desert and mesa. Some extreme hills in the very northeast. Plains and desert directly east of spawn to the border. Once you get within about 1000 blocks of south east, it's nothing but roofed forest. Going back west along the southern border is the same, eventually turns to swamp for days, then back to roofed forest.

There's basically no diversity on the map. Probably just sticking to Unleashed for the time being.
Re: Clay for **days**
404thread, Tue Dec 03 2013, 12:29AM

i for once love the huge biomes. they give a great sense of realistic landscape. you never see the snowy hills from the kitchen window of your desert house no more.
i guess the map doesnt contain all biomes at the moment, but they will appear in time when the map expands and for me it is A-OK. we still have a ton of biomes at this moment and some of the landscape blows my mind. warp to "404mountain" for example. It would not be possible to get this nice landscape with another biome size setting.

hope to see you guys in a few months.
Re: Clay for **days**
SpinDreams, Tue Dec 03 2013, 10:29AM

My expectation is that even when the borders are expanded the biome mix still wont change much (I hope I am wrong) and traveling many many thousands of blocks just to find the biome you want is too much of an ask IMO and that is coming from someone who has warp capability, god knows how a non-donator would fare.

I don't care much for "realism" in Minecraft, it is hardly Skyrim in that sense, I much prefer diversity which makes exploring interesting, I spent three hours just exploring (on horse) a mesa biome yesterday looking for other biomes and I still had not finished when I had to quit..

I have created a number of 1.7 spawns and believe me there were a lot more epic natural constructs in them in a 1000 block radius than I have seen in this CF world, I even posted some screens here not long ago.

I would have liked to be close to spawn and have easy access to all of the biomes and all of the resource types. Plus the fact that since the nether is pvp bad lands we can't even setup a nether network and use that to more easily get to rare biomes. I also would have thought for a Vanilla MC world using the standard vanilla settings would have been more appropriate.

Anyway I won't go on any more about this, I think I have made my opinion more than clear. I'll just stick to my epic jungle island build in FTBu for now.
Re: Clay for **days**
Freddyfrog, Tue Dec 03 2013, 04:02PM

large biomes are great
Some warps for you since you seem upset about not having many biomes.
megabirch
megaswamp
megaroof
megamesa

basically go north east from spawn and stop complaining ( there is some spruce and extreme hills around that area also just didnt set warps )
Re: Clay for **days**
, Tue Dec 03 2013, 11:01PM

I've seen some of the extreme hills. You can't complain, that is good scenery! Yeah some of it is a bit plain I will admit but with a bit of digging you'll find something nice to work with.
Re: Clay for **days**
geuis, Thu Dec 05 2013, 06:11AM

I'd like to see more variation. During the next map expansion, going back to plain vanilla settings would be nice.
Re: Clay for **days**
BennyFingers, Thu Dec 05 2013, 08:15PM

I like it, limitation makes you more creative. From what I gather this map's going to be around for a while so when it expands there'll be a good reason to explore, better than giving us everything straight off the bat.