[vanilla survival] West-mesa travel

, Mon Jun 23 2014, 09:57AM

Hi there

I'd like to build a method to travel from spawn(ish) to the west mesa (via horse/donkey/rail).

One method that came to mind is sky-rail/path similar to the 'great east road/rail' that OinkPiggles built.

I'm nervous about that - because to build West from spawn in the sky (or even a 'normal' bridge perhaps 10 or so blocks above sea-level) would be very visible.

A more subtle way would be to tunnel under the sea, with a staircase slope down to travel below the seabed - and back up again on the other side.

Screenshot showing my suggested locations for start/end points:
2573hh0

Any thoughts?
I understand if the general feeling is "nope - it'd be too ugly".
Re: [vanilla survival] West-mesa travel
Squippit, Mon Jun 23 2014, 11:02AM

Ah, reminds me of the time me and Dub tried to make an underwater railway because everyone had their homes scattered on islands across the ocean... Clearing water for glass tunnels was a bit... ugh. My underwater home was even worse x-x Very cool though.

Yeah, under the ocean (below the bottom of the ocean, like, in the stone layer) is definitely the way to go.
Re: [vanilla survival] West-mesa travel
draze, Mon Jun 23 2014, 02:25PM

An underwater one with possible glass sections every now and then would be really cool.

As for above ground yeah i'd tend to agree with the "visibility" thing.
Re: [vanilla survival] West-mesa travel
SpinDreams, Mon Jun 23 2014, 05:04PM

Ill give you a hand if you like, ill bring a beacon or two. smile
Re: [vanilla survival] West-mesa travel
Knoparen, Mon Jun 23 2014, 05:05PM

Why not a combination?

1403543117 356 FT39770 Peberholm 2002111964
Re: [vanilla survival] West-mesa travel
Knoparen, Mon Jun 23 2014, 05:18PM

You (we) may be able use the island in the red circle.
1403543916 356 FT39770 Cfuk
Re: [vanilla survival] West-mesa travel
, Mon Jun 23 2014, 05:30PM

I agree with Squippit, don't build just underwater, it'll take too long and you'll hate yourself. Its a hassle and it just takes ages to get no where. Either go above water or underground.

Draze's idea of underground but with sections of glass could work. Its something I've done before and it has a nice effect. Less work then purely underwater but you'll still get some underwater views.

If that island Knop' pointed out is available go from there. Less work due to the distance being shorter and you can always made a hub on the island.

Re: [vanilla survival] West-mesa travel
Soul_UK, Mon Jun 23 2014, 09:11PM

I'm of the same mind as Draze and Qotsa - and the island (if unclaimed) would make a nice hub if you wanted to add other routes at a later date.
Re: [vanilla survival] West-mesa travel
SpinDreams, Tue Jun 24 2014, 07:39AM

Squippit and I took a look at the island and it seems deserted so we built a little entrance and example tunnel section to get an idea of sizes and layout. Qatarstar since this is your project you should really be leading things, if you don't like / want what we did just say and we'll break it down, I have dumped a load of stone bricks and stuff in chests so i'll add your name to the signs. There is a warp "spinrail" you can use to get there.
Re: [vanilla survival] West-mesa travel
, Tue Jun 24 2014, 03:43PM

Okidoke - great!

I think underwater in the stone layer is easiest to accomplish with least visual impact. Very few people will say 'that thing spoils the coastline at spawn' this way.

Draze's idea to have glass at points along the tunnel is good - perhaps best to start at each end where people inside the tunnel can look out into the sea as the tunnel descends and rises.

I saw the work you guys (Spin & Squippit) did on the island. Much appreciated - it's a lovely design - I started to continue it down - grabbed my respiration helmet and drank a night vision potion to test where the sea floor is... the topmost gravel is at level 32 roughly - so I'll continue down.

Great stuff!
Re: [vanilla survival] West-mesa travel
SpinDreams, Tue Jun 24 2014, 05:56PM

I had an idea that it should be more of a ride than just a way to get to the mesa so including some jumps and hazards, i'm hoping it hits a ravine where maybe we can make one side look destroyed and have the player fall down the ravine only to land on another line which takes you back up to the line you were on, stuff like that, if we are going to make it lets make it fun and since most of the way will be underground lets make an underwater temple that the line goes through like a a ruined underwater glass dome with overgrown trees and plants in and the odd water feature that looks like it might flood.

I also have a really good minecart station system that dispenses minecarts and automatically breaks them at the other end and stores them for use later. Pretty compact also.
Re: [vanilla survival] West-mesa travel
SpinDreams, Tue Jun 24 2014, 05:57PM

ill start brewing some water breathing potions too smile
Re: [vanilla survival] West-mesa travel
boriseng, Wed Jun 25 2014, 08:01AM

Instead of skyrails how about building it as a bridge with support pillars?

Re: [vanilla survival] West-mesa travel
, Wed Jun 25 2014, 03:29PM

Boriseng: A bridge was my first thought - one connected directly to the OinkPiggles great East road and rail - the problem with both skyrails and bridges is fitting into/around the building style of the dock and tall-ship at spawn.

I really worry that some people will say a bridge spoils the view - and I don't want to upset anyone. The general consensus is an underground (under-sea!) tunnel has the least visual impact and is fairly straightforward to construct.

Spin: I love the idea of a dramatic, surprising 'ride' along the way to the mesa. Trouble is - the tunnel needs to cross a "deep ocean" biome which has a gravel layer down at Y=32 - there's not much room for drops/rises if the tunnel is in the stone layer. Maybe another project would be to build a rollercoaster above-and-underground - near a known ravine location?
Re: [vanilla survival] West-mesa travel
lewboy, Wed Jun 25 2014, 11:00PM

Maybe make the tunnel underground like a subway tunnel or something.
Re: [vanilla survival] West-mesa travel
piggles, Thu Jun 26 2014, 02:39AM

the plan i had was to tunnel under the water (and boat) while near spawn, and then come back out and on to a bridge once far enough from spawn, this would allow stations to be built to let people off without having to swim upwards and get all wet.
Re: [vanilla survival] West-mesa travel
SpinDreams, Thu Jun 26 2014, 07:16AM

Watch out if you warp to the entrance, I was landscaping the area and found an awesome ravine with mineshafts right below it, could be perfect for that jump thing I was talking about, we can have them fall down the ravine and continue to the mainland. Use spinrail warp to be safe.
Re: [vanilla survival] West-mesa travel
Squippit, Thu Jun 26 2014, 10:53AM

Qatar and I put in some work this morning, finishing out the ramp heading down and some of the tunnel up to the glass part (Spawn Station). I never did get to working on the Mesa Station *shrug* Qatar had some questions about the glass tunnel part, and when it should descend below bottom-of-sea level. I also took it upon myself of covering up the rather dangerous Ravine from the surface (sorry, it's still there, just underground if you wanted to use it) >-<
Re: [vanilla survival] West-mesa travel
AlexKockica, Thu Jun 26 2014, 12:05PM

wait for 1.8 and use sponges for easy under water tunnel? tongue
my vote is for a tunnel or a mixture of above/under water
Re: [vanilla survival] West-mesa travel
SpinDreams, Thu Jun 26 2014, 01:20PM

My thoughts were for the glass tunnel to extend a little out into the sea on a bridge and then open into a big glass dome the top of which just comes out of the water. Inside we have old ruins and lots of trees and vines and even a stairway upto to the top, the rails continue to the middle where there is a stright vertical shaft that takes the rider down to a level where the tunnel just goes straight to the mesa side (unless we find something interesting along the way)
Re: [vanilla survival] West-mesa travel
SpinDreams, Thu Jun 26 2014, 03:05PM

Okay I had a little scout in the ravine and it is awesome, once you get down there its two crisscrossing ravines and a mine and some other cool caverns and stuff, so I made a new route which instead of going up will suddenly go into the ravine, things change to wood and torches for a more mine feel and there are two bridges and a jump over lava depending on if you are coming or going.

Both lines meet back up lower down in the proper mines themselves which we can utilize and head further towards the lighthouse and spawn direction.
Re: [vanilla survival] West-mesa travel
, Sat Jun 28 2014, 10:56AM

The ravine work you've done is excellent spin - the underwater biosphere idea with ruins and trees is really interesting too!

I've got a good distance with the straight part of the glass tunnel. Afterwards, I fished and farmed to replenish our supply of carrots, pufferfish for breathing and vision potions. There's a cobble wall at the end to stop floods and started to drain out the water from inside with sand and gravel. Just have to go thru and place torches to break all the blocks and place some rail...

Also started at the mesa end. Same co-ords. z:914 for one wall, 921 for the other wall. Rail at 916 and 919. Warp is "qmesa".
I71i01
Re: [vanilla survival] West-mesa travel
SpinDreams, Sat Jun 28 2014, 12:07PM

Huston we have a problem, I was continuing your work and broke through to above the water line so basically the entrance on the mesa side is too close to the sea and it would make some painful digging so as not much had been done I removed the bricks and will move the entrance back say 20 blocks or so.
Re: [vanilla survival] West-mesa travel
Soul_UK, Sat Jun 28 2014, 10:32PM

Looking good so far guys - left some rails in the unlocked box down in the tunnel for you to add to your collection wink
Re: [vanilla survival] West-mesa travel
SpinDreams, Sat Jun 28 2014, 10:36PM

If anyone has glass we are going to need a lot of it. Could do with some donations smile
Re: [vanilla survival] West-mesa travel
Squippit, Sun Jun 29 2014, 11:47AM

There's certainly no shortage of sand surrounding spawn. Ill go shovel some methinks.
Re: [vanilla survival] West-mesa travel
Freddyfrog, Sun Jun 29 2014, 02:46PM

shovel the stuff on the railhub island
Re: [vanilla survival] West-mesa travel
Squippit, Sun Jun 29 2014, 04:14PM

Alrighty. I guess I could go clear that now. It's a nice little atoll.

Edit: A little too block laggy for me for the moment, Ima way for server restart.
Re: [vanilla survival] West-mesa travel
Knoparen, Sun Jun 29 2014, 04:50PM

I have donated some glass. It is located in a chest at the east entrance.
Re: [vanilla survival] West-mesa travel
Soul_UK, Sun Jun 29 2014, 10:53PM

Why don't you guys set up a few donation chests? (using hoppers with locked chests underneath so just you guys can "withdraw" stuff) wink

I'll see if I have any glass / sand kicking about my base smile
Re: [vanilla survival] West-mesa travel
Squippit, Mon Jun 30 2014, 06:24PM

If it isn't already finished, Spin, Mcfc and I were working on draining the now complete glass dome, and any help would be appreciated <3
Re: [vanilla survival] West-mesa travel
Squippit, Thu Jul 03 2014, 12:21AM

The underwater dome is coming along nicely, just a liiiiittle more water clearing to be done.

Someone had the idea to do a Mayan Temple down there and fill in the side areas with jungle bushes/trees, and I think we decided to roll with it.

Floor needs to be replaced with dirt in the corners and stone brick in the middles smile Also, once all the water is cleared out, the ceiling needs to be patched up and the random stray floating blocks can be cleared.

Thank you, everyone who has helped so far. It's been a lot of work and it is coming along to be a very nice structure cheesey
Re: [vanilla survival] West-mesa travel
, Fri Jul 04 2014, 08:31PM

Just had a look at the project today. Bloody good work guys its looking fantastic! I'd say keep up the good work but that'd be an understatement!

If you haven't seen it already go check it out, totally worth it.
Re: [vanilla survival] West-mesa travel
Squippit, Fri Jul 04 2014, 09:41PM

Agreed Q smile As Qatar so eloquently put it:

"If I hadn't seen it built myself, I would have thought it was creative moded"

Spin's artistic vision is very nice smile I think all that's left needing doing is:

1) Finishing the digging and placing of the rail to the Mesa
2) Sprucing up the ground level of the Spawn Station Island (though Time and I prefer Sandstone Station Island, though it's less descriptive of its location)
3) Building a bridge to the island from Spawn.
Re: [vanilla survival] West-mesa travel
, Sat Jul 05 2014, 08:21AM

Hi again - I was away for a day or so and you guys really jet-engined ahead (in a good way)! Very very impressive.

In terms of the list there squip... I've done a little (tiny in comparsison) amount
1) of digging down at the mesa end...
and
3) of sandstone foundation laying out to the lighthouse island, just have to go back and place sand on top (or we could leave it and make people wade through 1-deep water?) wink
Re: [vanilla survival] West-mesa travel
Squippit, Sat Jul 05 2014, 10:37AM

I think I kinda wanna try my hand at the bridge or the upper part of the island, if that's alright tongue I have a vision in my head and hope its good xP
Re: [vanilla survival] West-mesa travel
Squippit, Sat Jul 05 2014, 03:21PM

Well, the sprucing up of the island is done. The island is now covered in sandstone... er... slabs would be a word, but not in the item form tongue I think it looks good anyway >.> I welcome anyone to critique my work.

There is a bridge to the island now, making it somewhat easier to access (maybe a bridge from the mainland to the lighthouse wouldn't be a bad idea either, still takes a bit of swimming), though Qatar didn't seem too happy with it. The current rendition might be temporary.

Still digging to the mesa, though progress has been made. And chickens. Underground chickens. Not sure where they came from O-o
Re: [vanilla survival] West-mesa travel
draze, Sat Jul 05 2014, 03:49PM

Feel free to post some screenies in the screenie thread for folks to see who can't come online atm *hint hint* tongue
Re: [vanilla survival] West-mesa travel
Squippit, Sat Jul 05 2014, 04:35PM

Haha fine Draze tongue Uhm 1 sec, I know I took some.

ER... no. I don't know how to post screenshots anymore. I feel like it used to be simpler... I know I've done it before :/

Imgur to the rescue?

http://imgur.com/pNHB6Y9
Re: [vanilla survival] West-mesa travel
Squippit, Mon Jul 07 2014, 11:15PM

I bring you good news CFUKers smile

The Spawn -> Mesa railway is functional! While not aesthetically complete, it will, for all intents and purposes, take you from point A to point B... or the other way around, if you wish. The trip takes about 2 minutes 20-30 seconds if you want to AFK it while you make a Hot Pocket or something.

Additionally, the rail is long enough that it will get you the achievement "On the Rail". How nice smile

While I can't say it's a Grand Opening until it /done/ done, you may now use it to reach the Mesa. Thanks to all who have contributed and are still contributing as the rail nears completion!

A side note: Geez, it's been 2 weeks since this thing started. Quite an endeavor, don't you think? xD
Re: [vanilla survival] West-mesa travel
Timeno123, Tue Jul 08 2014, 01:29PM

Tried it this morning it's awesome just an idea Ethan's a town or something in the surrounding Mesa ?
Would be fun to have like a hobbit home kinda bar in a hill
Re: [vanilla survival] West-mesa travel
, Thu Jul 10 2014, 07:38AM

Amazing! I tried it with my donkey - riding from spawn to the mesa. Such a good feeling to arrive at my mesa home. Thanks very much to all who helped!

I started to work on the wooden tunnel supports in the staircase at the mesa end, but I got a bit confused about the design. I'll take some screenshots to make sure I keep the design like the ones at spawn.
Re: [vanilla survival] West-mesa travel
SpinDreams, Fri Jul 11 2014, 12:20AM

Okay the tunnels from spawn town (entrance near spawn hut) are starting to take shape and you can now ride a horse all the way to the mesa from there, rails and tunnel decoration yet to be finished but it has an automated station minecart dispenser and will drop you off when you arrive and take your cart back into the system to be used by the next person.

enjoy
Re: [vanilla survival] West-mesa travel
draze, Fri Jul 11 2014, 06:07PM

pity you didn't have tons of iron, you could make a massive hopper line and set an overflow system for the chests. that way there is always a fresh stock of carts at either end of the track.
Re: [vanilla survival] West-mesa travel
SpinDreams, Fri Jul 11 2014, 10:08PM


pity you didn't have tons of iron, you could make a massive hopper line and set an overflow system for the chests. that way there is always a fresh stock of carts at either end of the track.

draze

I did think about that and if I can get the powered rail spacing right I could simply send back any overfill as empty carts to the other side. smile
Re: [vanilla survival] West-mesa travel
, Sat Jul 12 2014, 06:00PM

Spin: Do you mean sending carts back along the return-track from the other end? I like the idea of being on a journey out, seeing empty carts go along the opposite track. wink
Re: [vanilla survival] West-mesa travel
SpinDreams, Sun Jul 13 2014, 04:59PM

The line is very very close to completion, just cosmetic stuff mainly at the mesa end. I just posted some screenies for those that don't want to try it for themselves. Are you mad! The minecart jump on the return journey it worth it in itself. smile

http://crazy-fools.co.uk/p/forum/forum_viewtopic.php?1224.1325

This is with bright lighting, but I just tried it with moody lighting and it looks even better. Many thanks to all of us that contributed, I was probably more insistent than most at making this a fantastic journey rather than just a 4x4 tunnel of bordom so I am sorry if I may have forced people to do much more than they expected, but I truly think it was worth every hour and the end results speak for themselves.
Re: [vanilla survival] West-mesa travel
Michael_scott, Wed Jul 16 2014, 04:17PM

Wow. I went on this today and was blown away! The underwater dome is especially cool. Great work guys!
Re: [vanilla survival] West-mesa travel
Shrapnel, Thu Jul 17 2014, 10:22AM

Definitely one of the coolest rail lines I've rode(aside from some mobs wanting to hitch a ride). Nice job, guys.


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