[poll] DW20 post update map reset

draze, Thu Apr 16 2015, 10:18PM


Well this has been a fun roundabout of trials.

There are still a lot of errors being splashed to the server console but also our own consoles. Apparently DW20 isn't as complete for live updating as it's thought out to be.

Due to the recurring issues we're facing after the live update we're going to vote, for or against a map reset.

P.S. Thanks Bananagod, for putting up the other poll. Your enthusiasm to help is much appreciated.
Re: [poll] DW20 post update map reset
, Fri Apr 17 2015, 03:28AM

tanks ^_^
Re: [poll] DW20 post update map reset
wjg999, Fri Apr 17 2015, 11:00AM

What problems were there exactly? apart from the crash at squaffles base and the twilight which was buggy as hell anyway I haven't heard about any.
Re: [poll] DW20 post update map reset
Chista, Fri Apr 17 2015, 11:41AM

I'm torn on this... My base IS my temple but at the same time there are a few things that probably cant be sorted out without a full reset *grumble*

edit:
I'll vote yes this time, as it would mean a new dragon egg, fix the problem where the ender bees got deleted when my account got reset, the lag and several other things... I'm not happy to be losing work on my crazy big plans again, still hoping ill manage to finish one of my insane plans before a reset one day xD

It's gonna be a pain to find a place as good as this one... (905x905 free land with a village and a magic forest in the center 305x305.... preferably somewhere I don't have to put up cliff-warnings... and no taint within said perimeter... )



Re: [poll] DW20 post update map reset
piggles, Fri Apr 17 2015, 05:36PM

fyi u can make the magical biome by moving pure nodes smile

also lag seems to have died down significantly since we found and slayed(kind of) all those wither skeletons in the nether.

as for the bees & egg, would be nice to recover those.

i haven't voted yet as i'm rather attached to my high levels of thaum research, but i'll go with the majority and/or if the server shows more signs of behaving badly.
Re: [poll] DW20 post update map reset
BRooNiE, Fri Apr 17 2015, 06:47PM

as there has been some opposing votes, i'll leave it till sunday for the community to decide.
Re: [poll] DW20 post update map reset
piggles, Fri Apr 17 2015, 10:26PM

i think its is a major landslide might aswell get the ball rolling tonight imo smile
Re: [poll] DW20 post update map reset
Chista, Sat Apr 18 2015, 10:38AM

If it has to happen I rather it does so quick, like ripping off a band aid ; ;

With the lag now gone, it's more 8-4ish since I still think an end reset would fix my other problems without heavily impacting everyone's progress. Can't revoke and revote though.
Re: [poll] DW20 post update map reset
wjg999, Sun Apr 19 2015, 10:13AM

Still haven't gotten an answer to my question yet.
"What problems were there exactly? apart from the crash at squaffles base and the twilight which was buggy as hell anyway I haven't heard about any."
Because it seems we are going through a loop each time..
1.People find bugs.
2.Server gets updated to solve bugs but results in more bugs.
3.Map gets wiped which solves some bugs but makes people lose all their progress.
4.Repeat from step 1.
Re: [poll] DW20 post update map reset
draze, Sun Apr 19 2015, 02:57PM

Unfortunately it's not just squaffles base. i mean besides twiligh which has proven to us that it can crash the server within 15 minutes of being in there.

1. collossus crashes
2. Random bugs with tinkers
3. Present chests corrupting chunks (not fully tested as i didn't want to risk it again)
4. Excessive lag for no apparent reason
5. Server console getting splashed with errors
6. Login failures and disconnects (repeated attemps to connect finally letting us in)

Most of the problems are discussed on the server after a restart is done but squaffles base wasn't the issue with the time outs the other night. It was actually a massive load of wither skeletons that were for some reason spawning on blocks other than netherbrick. There were literally hundreds of them spawning on stone from the ender pump created platforms (Which should not happen).

Most of the other issues can be lived with but any that affect the server quite as severely need to be dealt with. Normal issues can mostly be fixed with the auto restart or timed restart. But a lot of the ones we've been encountering have prevented the server from restarting.

I know it's a total PITA but unfortunately this is the problem with modded versions. At least Direwolf is releasing updates quite frequently to fix the issues compared to *cough* GregTech....
I do however wish that the live updates were a little more stable. This one seemed to cause quite a few issues for the backend server.
Re: [poll] DW20 post update map reset
Chista, Sun Apr 19 2015, 04:48PM

1. collossus crashes - as far as i can tell aren't fixed, even in single player, though that my be because in cheating stuff in... full-client crash
2. Random bugs with tinkers - The visual dupe has been there for many versions, and will be there for many to come I think, not sure what other bugs.
3. Present chests corrupting chunks (not fully tested as i didn't want to risk it again) - no idea about these
4. Excessive lag for no apparent reason - could be a memory leak, like in monster, but just less demanding of one. I only lagged with the skellies and if people are exploring.
5. Server console getting splashed with errors - as far as i can tell there's no ingame ramafications for the errors, but i understand they will make broonies life a lot harder.
6. Login failures and disconnects (repeated attemps to connect finally letting us in) - Have been there, so that's not really new =( Not sure what you guys did either but I only had them when the skellies were there and around certain bases while exploring. Particularly a white stone building with a lot of diagonal blocks. As for login failures, I might've had some once, but I don't have them daily, it might be a pc related thing, DW20 is pretty heavy.
Re: [poll] DW20 post update map reset
piggles, Sun Apr 19 2015, 06:15PM

sitting here ready and waiting for the map reset, got my plans all ready lets do this!
Re: [poll] DW20 post update map reset
Chista, Sun Apr 19 2015, 06:26PM


sitting here ready and waiting for the map reset, got my plans all ready lets do this!

piggles

I'm just getting more grumpy the longer it takes =( Wish it was done already so I could stop growling at fate and find a new den.
Re: [poll] DW20 post update map reset
Soul_UK, Sun Apr 19 2015, 07:54PM

The only bug I've found so far since the live update was the fact that I could get into the server - may not sound like a bug - but just wait till I start chasing you about with TNT! tongue

On another note - it's a good idea on CFUK not to build your best bases on "test" servers. I would advise you just build a rough one to test the functionality of all the mods, and once the server is announced as "stable" - then you can go nuts! cheesey
Re: [poll] DW20 post update map reset
draze, Sun Apr 19 2015, 08:58PM

Yeah i agree Chista, there's a lot more going on and i'm hoping we can smooth it out to being like FTB ultimate was. It had it's occasional glitches and stalls but it was for the most part very stable.

After clearing the wither skels "time outs", the seemed to clear up but it kept happening the next again day for about 2 hours.
I checked all that we thought was the cause but unfortunately there was nothing.
It seemed to clear up after a while but it took longer than it would for a chunk to despawn and i was the only one online.

It's probably the usual...

DireWolf: "People screaming at me for an update so i throw one out and get more complaints"

Instead of actually ironing out the bugs before a release.

As far as things like the colossus goes, i really wish modders would NOT activate half finished ideas like that until it was actually functioning properly.
Re: [poll] DW20 post update map reset
BRooNiE, Sun Apr 19 2015, 09:21PM

Reset is happening now.
Re: [poll] DW20 post update map reset
squaffle, Sun Apr 19 2015, 09:30PM

awesome; just logged in smile
Re: [poll] DW20 post update map reset
boriseng, Mon Apr 20 2015, 08:09AM


On another note - it's a good idea on CFUK not to build your best bases on "test" servers. I would advise you just build a rough one to test the functionality of all the mods, and once the server is announced as "stable" - then you can go nuts! cheesey

Soul_UK
FWIW I can't recall a modded server that would qualify as "stable" since Tekkit, and that was only because the pack was forced to stick with an obsolete MC version for an extended period meaning developers sometimes actually fixed bugs instead of chasing every MC release.

I recall Unleashed running pretty well but that doesn't seem to be everyone's experience.

Monster will run but needs substantial admin intervention in the form of rollbacks and chunk resets. It also has some killer block conflicts.

I rather suspect that the way to get a more pleasant player experience is with smaller more focussed packs. It also looks as if some of the really popular tech mods (TE, MFR, TC) are going through a bad patch.

Re: [poll] DW20 post update map reset
Chista, Mon Apr 20 2015, 08:15AM

I just realized you said wither skellies should only spawn on nether brick, but that hasn't been so for ages. The whole idea of a wither farm is to add a couple of layers of cobble above the nether fort for more skellies to spawn...

Perhaps it's smarter to not put a pum in range of fortresses... \


EDIT:

I found a decent spot at -683, -3285

I'd like to know if people have bases between X -1183 > -183 and Y -2785, 3785. I will be checking the area for them when I Get back later and set up warning signs about impending build plans, however I do not immediately have the time as I need to be going =( The build will be circular, so if youre on onbe of the tips you probably wont have any problems, but should you be in the middle of it somewhere... Well, I'd rather find out now than when I'm trying to set up a quarry.. ^.^

edited edit: people are of course also free to ask to be my build partner ^.^ Even though I'm terribly set in what I want to make tongue
Re: [poll] DW20 post update map reset
draze, Mon Apr 20 2015, 01:25PM

Ah i had no idea about that, thanks for the update Chista. There was however no fortress nearby but the fact that they can spawn on blocks other than netherbrick now makes sense.
Re: [poll] DW20 post update map reset
Chista, Mon Apr 20 2015, 08:55PM

It does rarely happen that nether forts are messed up by the terrain gen in dw20. I think it may have to do with the nether biomes. Making chunks think there should be a fortress in them but the biome possibly overwriting it ( i did see skellies in a jungle biome with no visible fort a few times)
Re: [poll] DW20 post update map reset
draze, Tue Apr 21 2015, 02:45PM

LOL that's pretty damned random for sure. I'll keep my eye out for problems like that again.