So tempted

boriseng, Fri May 15 2015, 11:42AM

Reading about the server it looks as if things may have settled down at last and I'm getting tempted to start playing again smile

Re: So tempted
draze, Fri May 15 2015, 01:05PM

There are still a few niggles to tweak but for the most part we seem pretty good.
Re: So tempted
boriseng, Fri May 15 2015, 06:35PM

I'm kind of thinking of staying off Minecraft till at least Autumn though, I'm trying to catch up on stuff I neglected.

Its probably a good thing, I might have broken the Monster map just a little bit when I was playing.

I do wish I'd been able to build my epic AE machine on a CF server though, and maybe I'll get a chance to rebuild it someday.
Re: So tempted
squaffle, Sat May 16 2015, 12:17PM

You should live with someone tech oriented, that way there's a quicker industry curve when you're starting up wink
Re: So tempted
draze, Sat May 16 2015, 12:31PM

Well AE has changed quite a bit so you might find your designs will either not work or will need quite a bit of tinkering to discover a new way of doing it.
Re: So tempted
boriseng, Mon May 18 2015, 08:02AM

Yeah I get that, from what I've read the main problem will be the new parts and materials. Apart from that I was mainly just concerned with the difficult-to-automate stuff like the TE parts that need liquid redstone and glowstone, and those annoying multi-port machines. I'd mostly managed to work around it by being sneaky with itemducts, and I'd avoided the need for AE liquid handling-another time maybe.

Actually the whole point of taking a long break is so when I coma back I can move away from having such a fixed game-plan and play with the new stuff instead. Having said that I'm a sucker for item transport mods, is Logistics Pipes still around as I ought to try that if it is.

When I first encountered the Mindcrack pack I didn't have a gameplan at all, just blundered through stuff, so I had three bases (four if you count the chicken farm, five if you count the nether "pump house"), two epic rail tunnels, a bunch of Thaumcraft, BEES, a lot of gregtech, a bunch of redpower power sources and a lightening rod. Since then I've slipped into a single-objective gameplan and it is definitely less fun that way.