[poll] Map rollback poll

gotorm, Sun May 24 2015, 05:17PM

Hi,

BRooNiE suggested that somebody should create a poll to decide on the course of action.

Poll will close on Monday 25th May 2015 at 23:59 (or later if I am told to extend it and probably will)

My issue with rollback and map reset is that the same issue will come back. Then again we were promised stable ish pack by the dev on every version so updating again will probably not fix anything. So far none of their promises actually were fulfilled.

Question to BRooNiE: How difficult would it be to switch mod pack?
Re: [poll] Map rollback poll
piggles, Sun May 24 2015, 05:30PM

fixing the map will in my opinion at least require opis to be enabled and i'm all for that.
Re: [poll] Map rollback poll
Chista, Sun May 24 2015, 05:44PM

I'd prefer to find a fix, but if that'll take 4 days, i'd rather roll back now, get opis enabled and make sure we can catch things in time next time.

in case of rollback, the 21st should do it, maybe the 20th to be safe but i'm pretty sure it was fine when i did my thaumcraft research.
Re: [poll] Map rollback poll
squaffle, Sun May 24 2015, 05:49PM

well as gotorm says; if we roll-back, surely the same issue will return again, and again, and again. As many areas of the map are ok can't we try and find the areas causing problems and remove them ?
Also deleting the non-overworld dimensions and allowing them to regenerate would also improve things, at least for a while
Re: [poll] Map rollback poll
PatentedFiend, Sun May 24 2015, 05:53PM

We've been doing a hell of a lot of building work lately and I'd really hate to see that get rolled back. I'd be more than happy to take a few days off if that would allow you to fix it.
Re: [poll] Map rollback poll
squaffle, Sun May 24 2015, 06:07PM

yeah, it'd be a pain to rebuild what I've been up to these last few days.
Opis server-side really sounds like the only viable solution from my corner atm; a rollback is just delaying the inevitable, if it's possible to locate areas or dimensions causing problems then we can try and fix them, plus diagnose problems in the future easier: even if it does come to a rollback, with opis or similar tools we surely should be able to see problems before they become server-breaking
Re: [poll] Map rollback poll
draze, Sun May 24 2015, 07:04PM

Sorry i've been away for a few days camping, whats the issue? lag getting worse?
Re: [poll] Map rollback poll
Chista, Sun May 24 2015, 07:18PM

Lag is unplayable, no witherparties found yet
Re: [poll] Map rollback poll
fly2gethigh, Sun May 24 2015, 07:52PM

Cant do anything, I'd go for.. try and fix it first, if that doesn't work rollback progressively until it works again.. see how it goes.

If it happens again.. update and maybe map reset.
Re: [poll] Map rollback poll
gotorm, Sun May 24 2015, 11:05PM

I agree with enabling opis and actually finding what is causing issues. If there are witherparties that we couldn't find nether reset is a possibility. On one hand lag is so bad it is unplayable but on other hand constant map resets mean slower players will never get to higher tech stuff.
Re: [poll] Map rollback poll
AlexKockica, Mon May 25 2015, 06:56AM

I'll probably vote for "fix the map",

but if it dors come to a possability of mod pack change, I would suggest ResonantRise 3
https://www.atlauncher.com/pack/ResonantRise
Re: [poll] Map rollback poll
Chista, Mon May 25 2015, 09:41AM

The server has now degraded to a point where people get disconnected constantly. I was gonna try and see if I could find a wither party, but it looks like i cant stay logged in for more than 120 seconds at best
Re: [poll] Map rollback poll
PatentedFiend, Mon May 25 2015, 10:06AM


I'll probably vote for "fix the map",

but if it dors come to a possability of mod pack change, I would suggest ResonantRise 3
https://www.atlauncher.com/pack/ResonantRise

AlexKockica

While I second Res. Rise, it might be awkward finding a configuration we can agree upon that will still be suitable. It's basic shape is pretty bare bones and a lot of the mods we all use would have to be enabled manually. And honestly, that's going to throw off some of the people who currently play on the server.
Re: [poll] Map rollback poll
BRooNiE, Mon May 25 2015, 11:58AM

To all those who voted 'fix the map!':

This is the warning that comes in the forge file, regarding tile entities:

# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.

Looks like it's that we're going for according to poll.
Re: [poll] Map rollback poll
AlexKockica, Mon May 25 2015, 01:42PM

Well I actually voted reset and update.. why? because it's quicker and more importantly it fixes some major issues for example:

Grinders not working properly, making mobs invincible and creepers blowing up grinder setups constantly due to that..

"Updated EnderIO 2.2.8.349 - 2.2.8.367
-Disabled the wither skeleton replacement (for now)" which means no more wither super spawning in nether..
and few other important tweaks..

the list of fixes is huge, if u want to take a look go here - https://feedthebeast.atlassian.net/wiki/display/PML/Direwolf20+(1.7.x)+1.3.0

also I suggest an added rule if we get a new map and that is NO MYSTCRAFT AND TWILIGHT as a strongly enforced rule.. (they did make performance changes is mystcraft update, but I'm not sure that will fix the problem..)

that is if we choose to update..

I'm also afraid that temporary map fix won't solve our problems with recurring lag, so we will continue to build and then if it comes to another similar problem and we need a reset, it would be much more painful to all..
Re: [poll] Map rollback poll
Void_Schism, Mon May 25 2015, 01:42PM

It seems better that some blocks get lost rather than everyone can't play.
Will it report what tile entities are removed so we can avoid them in future (at least until they are fixed)?
It would be useful to have a sticky about what to avoid, especially for new/returning players who are out of the loop.
Re: [poll] Map rollback poll
Void_Schism, Mon May 25 2015, 01:47PM

@Alex
The problem is that resetting the overworld will piss off players so much I suspect many will give up. I will if it happens. I get sick of loosing my progress and that's part of the reason I was not playing here over the last couple of years. I hate to be negative about it as i love playing on cfuk, but putting in effort to have it lost for a quick fix would just affirm that it is not worth it.
Re: [poll] Map rollback poll
gotorm, Mon May 25 2015, 01:50PM


Well I actually voted reset and update.. why? because it's quicker and more importantly it fixes some major issues for example:

Grinders not working properly, making mobs invincible and creepers blowing up grinder setups constantly due to that..

"Updated EnderIO 2.2.8.349 - 2.2.8.367
-Disabled the wither skeleton replacement (for now)" which means no more wither super spawning in nether..
and few other important tweaks..

the list of fixes is huge, if u want to take a look go here - https://feedthebeast.atlassian.net/wiki/display/PML/Direwolf20+(1.7.x)+1.3.0

also I suggest an added rule if we get a new map and that is NO MYSTCRAFT AND TWILIGHT as a strongly enforced rule.. (they did make performance changes is mystcraft update, but I'm not sure that will fix the problem..)

that is if we choose to update..

I'm also afraid that temporary map fix won't solve our problems with recurring lag, so we will continue to build and then if it comes to another similar problem and we need a reset, it would be much more painful to all..

AlexKockica

This is a very good point. I Would be all for an update if this modpack didn't have track record of introducing more game breaking bugs with every version. Also I don't know how difficult it would be for BRooNiE to update the plugin (lets think about admins as well as ourselves). I still think updating now is not a bad idea since the fact that we need reset sunk in already.
Re: [poll] Map rollback poll
AlexKockica, Mon May 25 2015, 01:51PM

I know, I have put a lot of effort in previous mod packs (as well as this one) and we had a reset every time, but we were all warned that those packs are for testing and resets may or may not occur..

But I also remember that rollbacks, map fixes etc always end up bad eventually and you get a reset anyway just with a certain time delay.. which as I said before is even more painful because all the new stuff you built in that time period would also be lost..
Re: [poll] Map rollback poll
AlexKockica, Mon May 25 2015, 01:57PM


This is a very good point. I Would be all for an update if this modpack didn't have track record of introducing more game breaking bugs with every version. Also I don't know how difficult it would be for BRooNiE to update the plugin (lets think about admins as well as ourselves). I still think updating now is not a bad idea since the fact that we need reset sunk in already.

gotorm

Plugin needs a few tweaks as it is currently with block placing permissions etc..
I don't want ppl to get angry with me, I will also lose all my progress and effort put into playing (and I play every day)
so it will hurt me also, but I'm just thinking for the well being of the server and for something that might finally gives us a stable map at one point..

This map has been having huge lag spikes very often, crashes, nether/end problem, ones I mentioned before etc..
So it is kinda stable, but not as good as some ppl say..
Re: [poll] Map rollback poll
AlexKockica, Mon May 25 2015, 02:09PM


While I second Res. Rise, it might be awkward finding a configuration we can agree upon that will still be suitable. It's basic shape is pretty bare bones and a lot of the mods we all use would have to be enabled manually. And honestly, that's going to throw off some of the people who currently play on the server.

PatentedFiend

ah I didn't realise all the mods listed are not in as default.. Nevermind then, I know Broonies "no mods added and everything set to default" policy all too well..
Re: [poll] Map rollback poll
gotorm, Mon May 25 2015, 02:21PM



Plugin needs a few tweaks as it is currently with block placing permissions etc..
I don't want ppl to get angry with me, I will also lose all my progress and effort put into playing (and I play every day)
so it will hurt me also, but I'm just thinking for the well being of the server and for something that might finally gives us a stable map at one point..

This map has been having huge lag spikes very often, crashes, nether/end problem, ones I mentioned before etc..
So it is kinda stable, but not as good as some ppl say..

AlexKockica

Nobody will get angry with you, everybody feels like this now. I get to play in bursts when I have time off nowadays. So this time I had off I managed 2 days before it went sour. I may not have time to play like this again for a while. We had a stable map for close to a year one time (correct me if I am wrong). Don't know if you were around that time but we had same issues for months before Broo managed to get it stable. Everything broke when we updated.

Regardless of whether we have a full reset or rollback I will be screwed since I started just before the map broke.
Re: [poll] Map rollback poll
Chista, Mon May 25 2015, 02:22PM

The disconnects when moving dimensions are due to some PCs not being able to keep up with journeymap when it loads in the new dimension. WJG found this out and posted about it ages ago.

Login lag spikes are because about 256 chunks get loaded when people log in, often ones that are nothing like what the seed would've preferred to be there. again nothing too surprising.

Those problems will be there with any modpack and any update. People keep forgetting that DW20 is a very heavy modpack both for PC and server.

Yes there are some things improved with the update, but itll break new things, and in a few weeks therell be another upgrade that fixes the new broken stuff and breaks other things again. I've already said that next map reset I'm out, so i'm pretty sure I don't need to impress upon that again.

Re: [poll] Map rollback poll
, Mon May 25 2015, 04:03PM

Rolling back all the work that me, TheImightycal, kamilkamarov, and Ashaseraph have done would really hinder our experiences, we spent an awful lot of time on the server just to have it trashed. If there is a reset I highly doubt we will continue to play.
Re: [poll] Map rollback poll
Chista, Mon May 25 2015, 04:23PM


The fix is in the post, just need to change that from no to yes, false to true reboot and it'll remove the dodgy tiles (and hopefully nothing is relying on those dodgy tiles that will throw faults too!)

It might destroy builds/tech/things/mods in the process though, which is why we have the poll to roll back to earlier in time, or partially destroy the map to keep it current.

As well as the other options, such as update Direwolf.

BRooNiE

The option BRooNiE talked about above, as I understand it, is a zero tolerance policy for bad tiles. With a a rollback, it wont instantly destroy a lot unless it already gives issues. If this option is enabled without a rollback it will instantly start destroying hundreds of tile entities that are currently spamming the console (and therefore causing the lag), potentially doing a lot of damage to builds and machinery. With a rollback, it will start destroying entities that start causing problems, but this feedback will occur on the first fault.

It would fix our current problem, as well as prevent future tile-entity problems at the cost of potentially deleting tile entities placed by the players that cause issues.

Do correct me if my understanding here is wrong Broo =)

Opis is an option where players themselves could, if given permission, could track down the causes of lag and help get over them that way. I'm not going to claim to know any more than that, but it does mean a problem needs to exist before it can be found. It also needs BRooNiE's approval. If anyone has more complete information on OPIS please do share it.

An informed decision is always a decision better made =)
Re: [poll] Map rollback poll
squaffle, Mon May 25 2015, 06:06PM



The option BRooNiE talked about above, as I understand it, is a zero tolerance policy for bad tiles. With a a rollback, it wont instantly destroy a lot unless it already gives issues. If this option is enabled without a rollback it will instantly start destroying hundreds of tile entities that are currently spamming the console (and therefore causing the lag), potentially doing a lot of damage to builds and machinery.

Chista

I feel like that's actually a good thing; if you go to your base and find the roof is missing you know not to build out of whatever it was and if certain machines are gone we know to be watchful of them in future. There could be things relying on those tile entities ofc but if everything breaks we can rollback possibly
Re: [poll] Map rollback poll
piggles, Mon May 25 2015, 06:51PM

servers already been rolled back, only a few days before we noticed the lag being a problem.
Re: [poll] Map rollback poll
geuis, Mon May 25 2015, 09:46PM


The option BRooNiE talked about above, as I understand it, is a zero tolerance policy for bad tiles. With a a rollback, it wont instantly destroy a lot unless it already gives issues. If this option is enabled without a rollback it will instantly start destroying hundreds of tile entities that are currently spamming the console (and therefore causing the lag), potentially doing a lot of damage to builds and machinery.


Personally, I'm fine with this. Its much easier to fix some machines and replace some affected blocks.
Re: [poll] Map rollback poll
BRooNiE, Tue May 26 2015, 10:36AM

Map has been rolled back. Other fixes did not work as expected.
Re: [poll] Map rollback poll
piggles, Tue May 26 2015, 09:46PM

if the "other" fixes haven't worked, will we see the lag return and expect another roll back to cure it?
Re: [poll] Map rollback poll
BRooNiE, Wed May 27 2015, 08:00AM


if the "other" fixes haven't worked, will we see the lag return and expect another roll back to cure it?

piggles
i'm hope im not expected to answer if the lag will return!
Re: [poll] Map rollback poll
boriseng, Wed May 27 2015, 08:39AM

If you have the backups anyway why not run with the entity removal and see how much is lost. If it does end up as swiss cheese you still have the backup and if it is left playable you win.

Re: [poll] Map rollback poll
BRooNiE, Wed May 27 2015, 09:37AM


If you have the backups anyway why not run with the entity removal and see how much is lost. If it does end up as swiss cheese you still have the backup and if it is left playable you win.


boriseng

I did, and it removed those errors.

More errors from other entities due to the bugged entities being removed.
Re: [poll] Map rollback poll
piggles, Wed May 27 2015, 03:26PM

well late last night tick lag was already starting to show at an obvious level.
Re: [poll] Map rollback poll
draze, Wed May 27 2015, 07:04PM


The disconnects when moving dimensions are due to some PCs not being able to keep up with journeymap when it loads in the new dimension. WJG found this out and posted about it ages ago.

Chista


Unfortunately it's not only that. There are still some other reasons behind it. Apparently my system is enough to handle 20 streams of journeymap according to the stats + ingame readings. There are a lot of errors from elsewhere just before the disconnect. (Haven't read through them yet tbh) most of it looks like just simple block loading issues within the 16chunks.
Re: [poll] Map rollback poll
Chista, Wed May 27 2015, 08:37PM



The disconnects when moving dimensions are due to some PCs not being able to keep up with journeymap when it loads in the new dimension. WJG found this out and posted about it ages ago.

Chista


Unfortunately it's not only that. There are still some other reasons behind it. Apparently my system is enough to handle 20 streams of journeymap according to the stats + ingame readings. There are a lot of errors from elsewhere just before the disconnect. (Haven't read through them yet tbh) most of it looks like just simple block loading issues within the 16chunks.

draze

I never get disconnected for swapping dimensions, so i'm not sure what the problem would be. I do tend to get warnings when swapping dimensions, but never downright errors.

It seems the lag is already back as well.
Re: [poll] Map rollback poll
draze, Thu May 28 2015, 07:14PM

hmmm, here's a thought.

(post to all players)
Please say what GFX card you're using and whether you get Disconnected while changing dimensions

Me:
GTX 780 4Gb
Disconnect/errors
Re: [poll] Map rollback poll
PatentedFiend, Thu May 28 2015, 07:49PM


hmmm, here's a thought.

(post to all players)
Please say what GFX card you're using and whether you get Disconnected while changing dimensions

Me:
GTX 780 4Gb
Disconnect/errors

draze

Curious about your line of thinking here.
GTX 970, 4GB
No disconnects
Re: [poll] Map rollback poll
draze, Thu May 28 2015, 08:24PM

Wondering if it may have something to do with card/drivers/manufacturer etc
I'd ask for driver version but sometimes thats a PITA to find out tongue


Ahh screw it, too many factors even just for something that simple....
Re: [poll] Map rollback poll
piggles, Thu May 28 2015, 10:28PM

ati something or other latest drivers (which came with their own new flavour of issues!)
Re: [poll] Map rollback poll
Chista, Fri May 29 2015, 09:16AM

AMD Radeon R9 200 Series.
Re: [poll] Map rollback poll
draze, Fri May 29 2015, 02:41PM

Well ATI cards have their own issues due to the AMD re-writes of the OpenGL coding to fit their architecture. But those havent really caused anything like being booted when changing dimensions, more along the lines of full on crashes or visual glitching.
Re: [poll] Map rollback poll
piggles, Fri May 29 2015, 05:16PM

heres a copy of a d/c when using the nether portal (nether to overworld)



[18:09:19] [Client thread/INFO]: [CHAT] <[VIP]OiNkpiggles> the no wither skellys
[18:10:36] [Client thread/INFO] [journeymap]: Mapping halted in E:\Games\FTB\direwolf20_17\minecraft\journeymap\data\mp\CFUK~DW20_a5d726dc~4864~408b~9631~d296f1c921d8\DIM-1
[18:10:37] [Client thread/INFO] [journeymap]: Requesting World ID
[18:10:38] [Client thread/INFO] [journeymap]: Requesting World ID
[18:10:38] [Client thread/INFO] [NEIAddons]: World changed, resetting
[18:10:38] [Client thread/INFO] [NEIAddons]: Available server commands: SetForestryWorktableRecipe
[18:10:38] [Client thread/INFO] [journeymap]: Got the World ID from server: 42f3d192-3931-4246-a920-2d8a0d6dbb50
[18:10:38] [Client thread/INFO] [journeymap]: World UID is set to: 42f3d192-3931-4246-a920-2d8a0d6dbb50
[18:10:38] [Netty Client IO #3/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_45]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_45]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_45]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_45]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_45]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_45]
[18:10:38] [Netty Client IO #3/INFO] [THAUMCRAFT]: Restoring client configs.
[18:10:38] [Netty Client IO #3/INFO] [OpenMods]: openmods.network.IdSyncManager.onDisconnect(IdSyncManager.java:124): Disconnected, restoring local data
[18:10:38] [Client thread/INFO] [journeymap]: Loaded 22 waypoints from E:\Games\FTB\direwolf20_17\minecraft\journeymap\data\mp\CFUK~DW20_42f3d192~3931~4246~a920~2d8a0d6dbb50\waypoints
[18:10:39] [Client thread/INFO] [journeymap]: Loaded 22 waypoints from E:\Games\FTB\direwolf20_17\minecraft\journeymap\data\mp\CFUK~DW20_42f3d192~3931~4246~a920~2d8a0d6dbb50\waypoints
[18:10:39] [Client thread/INFO] [journeymap]: Mapping started in E:\Games\FTB\direwolf20_17\minecraft\journeymap\data\mp\CFUK~DW20_42f3d192~3931~4246~a920~2d8a0d6dbb50\DIM0. Memory: 2512MB total, 1547MB free
[18:10:39] [Client thread/INFO] [journeymap]: Mapping halted in E:\Games\FTB\direwolf20_17\minecraft\journeymap\data\mp\CFUK~DW20_42f3d192~3931~4246~a920~2d8a0d6dbb50\DIM0
[18:10:39] [Client thread/INFO] [FML]: Applying holder lookups
[18:10:39] [Client thread/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[18:10:39] [Client thread/INFO] [FML]: Holder lookups applied


Re: [poll] Map rollback poll
piggles, Fri May 29 2015, 06:47PM

another d/c on connect this time log starts from the connection.



[19:42:01] [Client thread/INFO]: Connecting to minecraft.crazy-fools.co.uk, 24000
[19:42:06] [Netty Client IO #3/INFO] [FML]: Server protocol version 1
[19:42:06] [Netty Client IO #3/INFO] [FML]: Attempting connection with missing mods [AromaBackup, CustomMainMenu, FastCraft, journeymap, notenoughkeys, ResourceLoader, WailaHarvestability] at SERVER
[19:42:06] [Netty Client IO #3/INFO] [FML]: Injecting existing block and item data into this client instance
[19:42:07] [Netty Client IO #3/INFO] [FML]: Applying holder lookups
[19:42:07] [Netty Client IO #3/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[19:42:07] [Netty Client IO #3/INFO] [FML]: Holder lookups applied
[19:42:07] [Client thread/INFO] [OpenMods]: openmods.network.IdSyncManager.decodeIds(IdSyncManager.java:113): Received data store for key rpc_methods, packet size = 336
[19:42:07] [Client thread/INFO] [OpenMods]: openmods.network.IdSyncManager.decodeIds(IdSyncManager.java:113): Received data store for key events, packet size = 196
[19:42:07] [Client thread/INFO] [OpenMods]: openmods.network.IdSyncManager.decodeIds(IdSyncManager.java:113): Received data store for key rpc_targets, packet size = 107
[19:42:07] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[19:42:07] [Client thread/INFO]: [CHAT] Your client's FastCraft version needs updating.
[19:42:07] [Client thread/INFO]: [CHAT] [Click here for the latest download].
[19:42:07] [Client thread/INFO] [journeymap]: Requesting World ID
[19:42:08] [Client thread/INFO]: [CHAT] Hello, OiNkpiggles.
[19:42:08] [Client thread/INFO]: [CHAT] Welcome to the Crazy-Fools.co.uk SURVIVAL server.
[19:42:08] [Client thread/INFO]: [CHAT] > OiNkpiggles (Points: 439) has joined Crazy-Fools UK!
[19:42:09] [Client thread/WARN] [FML]: =============================================================
[19:42:09] [Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
[19:42:09] [Client thread/WARN] [FML]: Offendor: truetyper/TrueTypeFont.loadImage(Ljava/awt/image/BufferedImage;)I
[19:42:09] [Client thread/WARN] [FML]: Use FMLCommonHandler.exitJava instead
[19:42:09] [Client thread/WARN] [FML]: =============================================================
[19:42:09] [Client thread/INFO] [Mantle-STDERR]: [truetyper.TrueTypeFont]: TrueTypeFont loaded: java.awt.Font[family=Arial,name=Arial,style=plain,size=12] - AntiAlias = true
[19:42:09] [Netty Client IO #3/INFO] [THAUMCRAFT]: Restoring client configs.
[19:42:09] [Netty Client IO #3/INFO] [OpenMods]: openmods.network.IdSyncManager.onDisconnect(IdSyncManager.java:124): Disconnected, restoring local data
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: mods.railcraft.common.blocks.aesthetics.post.ItemPostMetal@44e74cc9
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: mods.railcraft.common.blocks.aesthetics.post.ItemPostMetal@3fbba762
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: mods.natura.items.BerryMedley@6e8ea696
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: cofh.thermalfoundation.item.ItemLexicon@1494ba15
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: cofh.thermalexpansion.item.tool.ItemWrench@42504d1
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: cofh.thermalexpansion.item.tool.ItemIgniter@747f7f5b
[19:42:09] [Client thread/ERROR] [NotEnoughItems]: Failed to find identifier for: cofh.thermalexpansion.item.ItemFlorb@506ed938
[19:42:10] [Client thread/INFO] [OpenMods]: openmods.OpenModsClassTransformer.tryApplyContextWrapper(OpenModsClassTransformer.java:246): Adding context wrappers to mx(net.minecraft.server.management.ItemInWorldManager)
[19:42:15] [Client thread/INFO] [Mantle-STDERR]: [ic2.neiIntegration.core.NEIIC2Config]: IC2 NEI Submodule initialized
[19:42:15] [Client thread/INFO] [INpureCullingEngine]: Script handler ready. Waiting for a while to ensure all other mods are done messing with NEI.
[19:42:15] [Client thread/INFO] [extrautils]: Added NEI integration
[19:42:15] [Client thread/INFO] [NEIAddons|Botany]: Root=binnie.botany.genetics.FlowerHelper@686581a7 Species=interface binnie.botany.api.IAlleleFlowerSpecies
[19:42:15] [Client thread/INFO] [NEIAddons|Forestry]: Loaded Extra Bees comb item: binnie.extrabees.products.ItemHoneyComb@269bd141 (binnie.extrabees.products.ItemHoneyComb@269bd141)
[19:42:15] [Client thread/INFO] [NEIAddons|Forestry]: Loaded TB comb item: magicbees.item.ItemComb@5e4008d1
[19:42:15] [Client thread/INFO] [NEIAddons|Forestry]: Loaded Magic Bees comb item: magicbees.item.ItemComb@5e4008d1 (magicbees.item.ItemComb@5e4008d1)
[19:42:15] [Client thread/INFO] [neiintegration]: Loading integration: Minecraft / Forge
[19:42:15] [Client thread/INFO] [neiintegration]: Loading integration: Big Reactors
[19:42:15] [Client thread/INFO] [neiintegration]: Loading integration: Forestry
[19:42:15] [Client thread/INFO] [neiintegration]: Loading integration: MineFactory Reloaded
[19:42:15] [Client thread/INFO] [neiintegration]: Loading integration: Railcraft
[19:42:15] [Client thread/INFO] [PneumaticCraft]: Initializing PneumaticCraft built-in NEI plugin...
[19:42:15] [Client thread/INFO]: [CHAT] InvTweaks: Configuration loaded.
[19:42:15] [Client thread/INFO] [inventorytweaks]: net.minecraft.client.gui.GuiDownloadTerrain
[19:42:15] [Client thread/INFO] [FML]: Applying holder lookups
[19:42:15] [Client thread/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[19:42:15] [Client thread/INFO] [FML]: Holder lookups applied
[19:42:20] [Client thread/INFO] [INpureCullingEngine]: Starting NEI Filter scripting. This might take a moment to load all the modules...
[19:42:20] [Client thread/INFO] [INpureCullingEngine]: Engine: JAVASCRIPT
[19:42:21] [Client thread/INFO] [INpureLogInterceptor]: NEI has entered the ready state. Sending data to culling system. List contains 4110 entries.
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading table of contents for module: custom_nei_filters, 1.0, Author: denoflionsx
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Bootstrap setting found. Loading: Bootstrap.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: vanilla.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: ThermalExpansion.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: Mekanism.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: ForgeMicroblock.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: ExtraUtilities.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: BuildCraft.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: Bibliocraft.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: AppliedEnergistics2.js
[19:42:21] [Client thread/WARN] [INpureCullingEngine]: The function override_item is deprecated. Please use override instead! This function will be removed in a future version!
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: Tcon.js
[19:42:21] [Client thread/INFO] [INpureCullingEngine]: Loading: MFR.js


Re: [poll] Map rollback poll
draze, Sat May 30 2015, 06:47AM

Interesting that chisel is one of the similarities between the two logs.