Anchors, chunk loaders etc.

boriseng, Wed Sep 02 2015, 08:00AM

What's the current policy on chunk loaders? I'd like to do some long distance stuff that may require a temporary anchor back at "base" to stop it from unloading or a mobile anchor to keep a train loaded?
Re: Anchors, chunk loaders etc.
BRooNiE, Wed Sep 02 2015, 01:38PM

I'll let Draze decide on this one.
Re: Anchors, chunk loaders etc.
draze, Thu Sep 03 2015, 07:00AM

sorry guys been working long hours.

At this point in time due to the fact that they are built into the machine its self. I have been allowing players to use 1 or 2 BC quarries as a "here and there" loader for use of power/ME/pipe loading, it's shown to actually help keep the server more stable. BUT i have had 3 rules about them that i would request isn't pushed otherwise it may start degrading the server again.

rules
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1. as there are so few players on FTB at the moment i am allowing a maximum of 3 quarries. 1 for mining and 2 for a "SMALL" area chunk load for your base or other use. however please try to build the enderquarry as quick as possible to replace the mining BC quarry.

2. As always please shut down any machines such as tree farms etc that could potentially fail and spill items. We will try to help shut it down if you get disconnected but always try to work in a failsafe like void pipes/void chests etc

3. If you can help it please dont chunk load grinders. Even if you can turn it off, disconnects due to connection etc before you can turn it off can cause havoc with spawning entities. (The tree villager farm for example... as glorious as it was...)


Those are the rules that stand on a "trust" basis. But if we can all agree to not overuse chunkloaders (3 at MOST) I will allow them. Try not to chunkload a massive area and please try to adapt your machinery etc into a smaller space to preserve stability.

If the chunkloaders end up causing server issues i will unfortunately have to request we remove them. also as this is on a trust basis, please remember if we find a player going nuts with them the ban may have to be re-instated.

TLDR:
1. All chunk loaders are unbanned.
2. Follow the rules and dont be an ass.
3. Will be banned again if the rules are broken.
4. Ongoing monitoring of server performance during the lifted ban.

Broonie always has final say on it so lets not break that trust.

Also please excuse me if this seems a little "sharp spoken" i'm just off a night shift tongue
Re: Anchors, chunk loaders etc.
squaffle, Thu Sep 03 2015, 07:06PM

cool, I thought there might be a little bit of lee-way with loading for quantum singularities smile
Can I add that if you press F9 a few times you can see outlines for where the chunks are. If it's possible to load just a single chunk then do try to (build a setup inside a single chunk and put the loader/quarry inside that single chunk). Moving your (e.g.quarry) 2 blocks could mean the difference between loading 4 chunks or 1 smile
Re: Anchors, chunk loaders etc.
draze, Fri Sep 04 2015, 07:18AM

Exactly, making a good setup may be tedious but if done right we can all enjoy the benefits of a few chunks loaded with minimal impact on the server. I'll monitor it for a while and see how it goes. If i'm online toss me a PM and let me know how many chunk loaders you're currently using so i can better judge performance.

Here's an example of a setup i'm now using.

on 3 seperate floors i have the ME system, auto processing machines with recieving chests and the power plant. All are chunk loaded with a quarry (for now till i make a chunkloader block) but i've only got maybe 2 chunks loaded.

I could condense all that easily into 1 chunk but i gave myself some wiggle room to get around piping etc. so all in all, over the world i only have approx 4 chunks loaded. 2 at the base and 1-2 at the quarry.

I'm going to put this up for a trial over the next month and we can all vote whether to keep it or not at the end of the trial unless it causes massive problems in which case they'll need removed.

Thanks guys
Re: Anchors, chunk loaders etc.
boriseng, Fri Sep 04 2015, 08:29AM

I don't know if its been fixed but on Monster I found that singularity bridges could crosslink with other players' networks at times with odd consequences.

Mind you AE1 was odd in several ways, I had to break and replace the controller sometimes as auto-crafting would hang.
Re: Anchors, chunk loaders etc.
piggles, Fri Sep 04 2015, 03:44PM

AE2 has so far not had that issue (afaik) me and draze both have a bridge each to our shared ME network working fine.
Re: Anchors, chunk loaders etc.
draze, Fri Sep 04 2015, 05:22PM

And as soon as i manage to get a processing system set up we're planning on figuring out if we can crosslink two ME systems using a couple of quantum bridges for processing etc. Will be an interesting experiment tongue