All Forum Posts for Chista

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Re: DW20 server (Server Discussion) Posted on 14 Jun : 11:23


it might be possible using witchry to make a nether biome in the overworld for ur bees smile but i suspect people will use the nether anyway.

piggles

I dont expect people will be too happy with the random ghasts flying around and roasting their chickens.
Re: DW20 server (Server Discussion) Posted on 13 Jun : 16:26
At least we know what causes the lag if it ever reoccurs. best to just go in cos sooner or later i -will- have to do bees there anyway =S
Re: DW20 server (Server Discussion) Posted on 13 Jun : 09:38
I stopped logging in because the pattern seems to be the same as last times. Lag will get worse and worse over time, just lagging badly one day, causing occasional disconnects the day after and being plain unplayable tomorrow
Re: DW20 server (Server Discussion) Posted on 12 Jun : 18:53
That's what happened last time we ended up with a rollback. How do the spawns in the nether look? if it's barren thats an indication we might need to check all gates for witherparties
Re: The 'server is down' REPORT thread. (Server Discussion) Posted on 01 Jun : 11:33
Server appears to be down.
Re: [poll] Map rollback poll (Server Discussion) Posted on 29 May : 09:16
AMD Radeon R9 200 Series.
Re: [poll] Map rollback poll (Server Discussion) Posted on 27 May : 20:37



The disconnects when moving dimensions are due to some PCs not being able to keep up with journeymap when it loads in the new dimension. WJG found this out and posted about it ages ago.

Chista


Unfortunately it's not only that. There are still some other reasons behind it. Apparently my system is enough to handle 20 streams of journeymap according to the stats + ingame readings. There are a lot of errors from elsewhere just before the disconnect. (Haven't read through them yet tbh) most of it looks like just simple block loading issues within the 16chunks.

draze

I never get disconnected for swapping dimensions, so i'm not sure what the problem would be. I do tend to get warnings when swapping dimensions, but never downright errors.

It seems the lag is already back as well.
Re: [poll] Map rollback poll (Server Discussion) Posted on 25 May : 16:23


The fix is in the post, just need to change that from no to yes, false to true reboot and it'll remove the dodgy tiles (and hopefully nothing is relying on those dodgy tiles that will throw faults too!)

It might destroy builds/tech/things/mods in the process though, which is why we have the poll to roll back to earlier in time, or partially destroy the map to keep it current.

As well as the other options, such as update Direwolf.

BRooNiE

The option BRooNiE talked about above, as I understand it, is a zero tolerance policy for bad tiles. With a a rollback, it wont instantly destroy a lot unless it already gives issues. If this option is enabled without a rollback it will instantly start destroying hundreds of tile entities that are currently spamming the console (and therefore causing the lag), potentially doing a lot of damage to builds and machinery. With a rollback, it will start destroying entities that start causing problems, but this feedback will occur on the first fault.

It would fix our current problem, as well as prevent future tile-entity problems at the cost of potentially deleting tile entities placed by the players that cause issues.

Do correct me if my understanding here is wrong Broo =)

Opis is an option where players themselves could, if given permission, could track down the causes of lag and help get over them that way. I'm not going to claim to know any more than that, but it does mean a problem needs to exist before it can be found. It also needs BRooNiE's approval. If anyone has more complete information on OPIS please do share it.

An informed decision is always a decision better made =)
Re: [poll] Map rollback poll (Server Discussion) Posted on 25 May : 14:22
The disconnects when moving dimensions are due to some PCs not being able to keep up with journeymap when it loads in the new dimension. WJG found this out and posted about it ages ago.

Login lag spikes are because about 256 chunks get loaded when people log in, often ones that are nothing like what the seed would've preferred to be there. again nothing too surprising.

Those problems will be there with any modpack and any update. People keep forgetting that DW20 is a very heavy modpack both for PC and server.

Yes there are some things improved with the update, but itll break new things, and in a few weeks therell be another upgrade that fixes the new broken stuff and breaks other things again. I've already said that next map reset I'm out, so i'm pretty sure I don't need to impress upon that again.

Re: [poll] FTB Rollback Alternate (Server Discussion) Posted on 25 May : 14:01
I dunno, Broo said it helped before. I trust in his judgement. He's been doing this for a long time, and he can see all the logs. He knows better than any of us what is wrong and thus is the one best suited to offer solutions.

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