Stucuk
Most companies don't try to make there game compatible with as much graphics cards as possible. They take the simpler route and just pick a minimum graphics card and stick to it.
Stucuk
You are always going to have bugs created by NVidia/ATI. Each time you update your graphics card drivers you can run into that problem if they have screwed up there drivers. This however doesn't cost developers or publishers any extra money, and it doesn't happen alot. All companies have a PR Guy who handles PR. So they are not going to be hiring extra people.
Stucuk
@Beagrie: Retail Sales figures are not a good comparison. PC Gaming has been driven online. Most Highstreet shops have a rubbish selection of PC Games, so each year less people buy PC games from the Highstreet and just buy online through places like Amazon, Steam, D2D, etc.
Stucuk
When it comes to PC's that can play Minecraft. Mine was made in 2004. Minecraft has a decent framerate even on my old hardware. So you don't need an Elite Modern PC.
Stucuk
GeForce 8's(Which are becoming the minimum requirement for new games, GeForce 6's use to hold that title) were released in 2007, so for modern games you just need a 4 year old PC. There are still alot of recent games that only need a GeForce 6, which was released in 2004(7 years ago).
Stucuk
As an example Duke Nukem Forever(Which is as modern as you can get since its not even out yet) needs a GeForce 7600 (March 2006).
Yeah, but who wants to run Dead Space 2 on any machine? The game is horrible.beagrie
If you're trying to say that an seven year old PC can run Dead Space 2 as smoothly and sweetly as a PS3, you're lying. If you're trying to say a seven year old PC can run Minecraft, I'm not disagreeing, though I fail to see what it has to do with this argument.
Yeah, but who wants to run Dead Space 2 on any machine? The game is horrible.beagrie
If you're trying to say that an seven year old PC can run Dead Space 2 as smoothly and sweetly as a PS3, you're lying. If you're trying to say a seven year old PC can run Minecraft, I'm not disagreeing, though I fail to see what it has to do with this argument.
Kahr
You could have used an example not as horrible though.beagrie
lol, I think you're missing the point, Car.
99% of games are not scalable and are only designed to run on a certain minimum Graphics Card and above. You are not going to tell me 99% of games don't work on PC's because of driver incompatibilities that don't effect most games and are not all that common(Except for when Vista came out and NVidia/ATI never made proper drivers for vista)?Then those companies go out of business because their games don't play
beagrie
They do not include ALL online sales. They are retail sales + some guesswork. Guesswork is not an accurate thing. If you were a person who shopped on the high street for PC games then you would have noticed that the transition from highstreet to online has been going on for years. If you ever looked in a Game Shop (As in the shop called "Game") for PC games, for at least 5 or more years there PC section has been shrinking year on year. You literally have to go online to actually buy most games because you can't find them in the high street(Im not talking about the games which make it into there chart section). Shops other than Game in the UK at least had never had as much of a selection. Now HMV, PC World, etc and there small amount of PC games is challenging them.I said those sales figures didn't include IN-GAME sales. They do include ONLINE sales, and, anyway, digital sales only overtook retail this year. Before that, high street sales were on top.
beagrie
Onboard graphics are generally ATI/NVidia chips that are used in there graphics cards but which use the systems memory, etc instead of having dedicated memory. Intel crap has flooded the market in recent years, which people who just care about a cheap computer for general usage have bought.Now find me a sales figure that shows how many people bought a PC last year with a GeForce anything in it, versus an onboard graphics chipset. Most people don't buy decent PC's! They buy netbooks and Mac Mini's and iPads. GeForce graphics cards don't come as standard in 90% of ready-built PC's these days, let alone four years ago.
beagrie
Looks like the Source Engine to me. Though im not sure. In any case it was an engine they either were working on at the time or one that they have used before.Duke Nukem has been in development for over a decade, as I'm sure you're aware, by 3D Realms. Gearbox took over development last year and, suddenly, it's ready for release?! That game is three or four years old at best. The graphics look dated, the gameplay looks average, it's been put out now so that it's done and they can start a new Duke Nukem game from scratch.
beagrie
DavH27
I don';t understand why so many people are up in arms all over the internet because their favourite game is getting more platform exposure...?
That is a good thing, surely?!
Well, I highly doubt it's gonna be cross platform compatible, so I don't think we'll be seeing the XBox people on our server.Stucuk
Depends on how its done. If it has some kind of negative (Such as getting more griefers into servers) then it can be bad.
Stucuk
99% of games are not scalable and are only designed to run on a certain minimum Graphics Card and above. You are not going to tell me 99% of games don't work on PC's because of driver incompatibilities that don't effect most games and are not all that common(Except for when Vista came out and NVidia/ATI never made proper drivers for vista)?
Stucuk
They do not include ALL online sales. They are retail sales + some guesswork. Guesswork is not an accurate thing. If you were a person who shopped on the high street for PC games then you would have noticed that the transition from highstreet to online has been going on for years. If you ever looked in a Game Shop (As in the shop called "Game") for PC games, for at least 5 or more years there PC section has been shrinking year on year. You literally have to go online to actually buy most games because you can't find them in the high street(Im not talking about the games which make it into there chart section). Shops other than Game in the UK at least had never had as much of a selection. Now HMV, PC World, etc and there small amount of PC games is challenging them.
Stucuk
Onboard graphics are generally ATI/NVidia chips that are used in there graphics cards but which use the systems memory, etc instead of having dedicated memory. Intel crap has flooded the market in recent years, which people who just care about a cheap computer for general usage have bought.
BRooNiE
I highly doubt Xbox live will allow connection to PC platform servers, it'll probably be done p2p style between xbox players like other live-enabled games.
Its not valid. Games companies do not spend extra money just to solve problems for a single graphics card, they just tell you to goto NVidia/ATI and complain to them. It has no effect on the developer/publisher unless it effects the majority of people.This point is valid, stop arguing for the sake of arguing.
beagrie
I never mentioned Indy games. There are lots of companies making games for PC's which have publishers. They are not all found in the "Chart" bits of a highstreet shop.If you want to make the argument that sales figures don't count smaller indie games that you can't get in store, then factor in all the XBLA, PSN, and other downloadable content you can get through the consoles.
beagrie
My point was a simple one. As long as its NVidia/ATI then the world doesn't end. Integrated Graphics use the same Chips as Dedicated, the only real difference is that it uses System Resources (Like your Ram) instead of dedicated resources. This does make them worse, but its not a show stopper.Which doesn't dispute my point. Most consumers buy cheap computers with onboard graphics.
beagrie
I already said why. Did you read my post? Your original point was that bugs in things like NVidia/ATI drivers cause developers to spend extra money/time. This is wrong except for rare occasions. Its only if the majority of there customers are effected that they need to spend money tackling the problem and that doesn't happen often enough to claim it as a reason for developers having to spend more money or time.beagrie
OK, I'm not tackling this point by point again. Your argument against the problem of different hardware causing bug that need fixing in games seems to be "you're wrong," with no actual reason as to why.
Do you do any real gaming? Loads of games are released buggy which only ever get 1-2 patches if your lucky with the rest of the bugs left in the game. When it comes to ATI and NVidia screwing up drivers developers/publishers tell people to downgrade there drivers to a version that worked. They will only do something more proactive if it is effecting the majority of there customers.If companies brought games out for the PC, and refused to fix bugs with hardware, they would go out of business. Or do you think all the bug fixes and patches that are constantly released for the bigger titles are a figment of every ones but your imagination.
beagrie
That your picking stats that give consoles an advantage because they have alot of retail sales where as PC's have alot of online sales. I am not talking about downloadable content for games but actual full games. Your even lumping every console into one bundle of stats instead of PC vs XBox, PC vs PS3, etc. So your artificially inflating the stats by combining different devices. People don't generally buy all consoles, most only have one console. The original question i made was why buy a console when you can buy a PC, not why buy all consoles when you can buy a PC. An XBox is a completely different machine from a PS3, just like a Mac is completely different from a PC.Yes, a lot of games aren't on the shelf in the retail store, but, neither is the plethora of downloadable content that you can get through the console's online stores, so again, what's your point?
beagrie
Games use API's for interacting with hardware. Any problems are generally caused by the Drivers of that hardware. Its far more rare for it to be the games fault.If developers make no effort to fix bugs that their software has with the hardware, then that would go a long way to explaining why PC gaming is damn unpopular. Which it is, as has been shown in this thread.
beagrie
Sorry if i don't have 100% confidence on Wikia's website or well any Wiki for being reliable. I have also yet to see you provide any sales figures for games sold for individual consoles(Or well any consoles) all you have shown is the NPD's retail + guesswork on PC game sales which were posted on Wikia.They are the definitive stats.
beagrie
Its not a reason why a developer would choose to develop for the PC over a console. Most facebook games are not going to have as many people that play them.If you knew what you were talking about, you'd make the argument that millions of people play Farmville on their PC everyday through Facebook.
beagrie
Well i don't see how anyone can't know that developers and publishers don't fix serious bugs and claim to be a real gamer. Its been going on for years and years. Publishers don't generally give developers money to fix all of the serious bugs in games(Developers can only fix things when they get paid for doing it). As long as a game runs okish for most people that is all they care about.Perhaps it was you asking me if I do any "real gaming," you pompous prat.
beagrie