I have a question, as I have neither used a piston mod nor read about them; how do you craft a piston? Materials and pattern, etc.
I remember a group of us were discussing ideas for kill boxes for traps and maybe more efficient mob traps. Obviously most will involve suffocation but I do remember suggesting using pistons as an On/Off switch for lava blades and perhaps even water flows for when you're inspecting mob clogs or griefed traps.
I imagine block0 may use some to make futuristic looking swoofer doors in his spaceship, Trekkie style.
Redstone circuits capable of rewiring themselves.
All you need then is a big enough map and you can make a sentient lifeform!
I hate to be the pessimist here, but since Mojang have decided not to use the (tried and tested) piston mod code, but are instead writing it themselves from scratch I'd be willing to bet they're not actually going to work in 1.7, but will in fact just break the game in 1.7 and then work several updates later.
I hope I'm wrong though.
Sadly, the "launch the player into the sky" function will be nerfed, as well as the ability to launch sand and gravel into the air.
And, to add to the sadness, unlike the original mod, official pistons cannot move any block that has an "entity" value, like dispensers and chests. So, no pop-up chests or re-positionable dispensers are possible.
However, there WILL be a "sticky" piston as well as a new spiked block that will be crafted with flint that damages like cactus but doesn't turn to loot when moved.
Is there any info on whether pistons can move other pistons?
I'm thinking a line of pistons all facing the same way. The first piston pushes the second piston, which pushes the third, but because the second has moved one block already, the third piston is actually moved two blockes, and you could have a kind of telescopic ram.
The only use for this I can think of, however is squashed by what Block said about entity blocks not being pistonable. I was thinking a double chest inside of a wall, with a wall block in front of it so that it is completely invisible. Then you push a button and the chest wall block slides out of the wall followed by a chest.
@Beagrie, in the normal pistons mod, they do push eachother. i was trying to build an invisible stair using sand so it starts flat and comes from out of the ground. not however the way others have done it where a sideways piston "catches" the block. couldn't get it to retract properly without them all being sticky pistions though. it also needed a funky wiring set up at the spots where the pistion would be to get that one to power.
Oh MAh Gad!!
I'm none too please with the nerfed 'launch' capability, but the addition of a 'sticky' piston makes things more interesting! Blocks can be pushed, AND retracted...
All they need is a item 'sucker' for putting into or taking out of chests and this Minecraft mallarky would be mind-blowing!
The latest tweets from Jeb_ indicate that any block that uses entity data cannot be moved, like chests, dispensers, and noteblocks. However, a piston can move another piston, if it is retracted. But, a sticky piston that is retracted is not 'sticky', so moving that retracted sticky piston does not move the block that the sticky piston is facing.
the first thing I'm doing is making an ungreifable bridge.
You can already make an ungriefable building. Slap down a bunch of chests / furnaces / dispensers / doors with lockette.
You'd have to place them from top to bottom, like fences. To add the sign, you have to rig up some scaffolding.
I meant for roofs/floors.
Well, at least pistons can push pistons in the official set up. Even if Notch has nerfed a lot of things people wanted from the mod, there's still a heck of a lot of stuff we can do!
That poor cow...
I really liked that hidden door. That's minecraft ingenuity at its best.
That doorway is pretty awesome