maybe just to add a note that sticking with Monster doesn't mean map will not have to be wiped with the next update..
If the pack isn't seriously broken then the map should tolerate being updated. A Resonant Rise map withstood several updates in succession, with the most notable effects being that all the liquiducts vanished once and the Thermal Expansion recipes used to change between the expensive and cheap versions from week to week.
I think one update did break it badly, but after reloading the backup the same update succeeded.
9 years ago
Tue Jul 22 2014, 01:56PM
I discussed this with OiNkpiggles and he also said after looking at the change logs that a wipe will most certainly be needed.. After reading a few posts on other forums, they have the same opinion. Too many changes to current in game stuff, if there was no wipe, map would get unstable because of new changes
we had wiped every previous map when Monster was updated just fyi..
I can't find anything on Google about 'Yogz' (minecraft yogz, ftb yogz, etc).
I'm ok with a map reset. No opinion on mod packs until I know what yogz is.
I've been playing it on SP so far and all i can say is 183 freaking pages in NEI?!!!!!!
lol
so far it's VERY stable with so many mods in there. Also if we wanted we could add Mystcraft and a few others back in.
9 years ago
Mon Jul 28 2014, 03:18PM
I read on their forum that those mods labeled "recommended" when you install the pack are supposed to be in the mod pack (and not optional), they are listed in the mods list as ones already inside, but were not part of the core. Almost everyone who installs the pack selects recommended, I think that's logical.. (not that I wouldn't like some of the additional optional ones..)
Priority for optional mods I believe would be for Opis and OpenEye purely for server stability..
As for mystcraft, if we don't have it, we will never see any Biomes o' Plenty biomes, plants (cool (..or hot?) Hell biome and huge Bee hives in Nether) etc, but on the other hand I'm not sure if mystcraft would make map more laggy (maybe do some more research on this?)
As for quarrying the world we have DeepDark, Twilight, Nether.. (am I missing some?)
for building, some mining, exploring etc we have Moon, Mars, Space Station, Dream/Nightmare and Torment world from witchery..
alternatively u could summon meteors filled with ores using bloodmagic mod or use mfr laser drills etc..
We should keep the world in default generation so that mods like Chocolate quest, AtomicStrykers BattleTowers, Enhanced dungeons (maybe some others?) would work properly since the generated building, special mobs and bosses in them are supposed to be in vanilla biomes.. (not sure if this is still the case)
Thats some info I ran into while searching their forum, but maybe they changed that in newer versions..
As much as I enjoy mystcraft, I'm actually thinking we should skip it or... just use it to make 1 mining world for everyone to use, the world could be reset every month (or week) allowing for it to change so we could harvest different biome based things.
I used to be against mystcraft but link books can be just so handy.
I haven't even tried age creation though.
Unfortunately due to a screw up in my base I can't even get on FTB.
Is there another multi-world mod or plugin we could use to create a mining dimension?
Do we even want buildcraft in a new pack?
Could have a portal or something at spawn that leads to like 20k blocks out overworld as a mining area I guess .
I gave it a try and brought up a quick creative game.
Was immediately confronted with an adorable fox riding on the head of a cow.
Then blew them up with a grenade from ICBM.
I'm now voting for Yogz.
(On a slightly more serious note, not a single rainbow forest in sight, and I appreciate that)
although as a quick mention. the ICBM mod would probably be disabled as it was in FTB.
Broonie opened almost all the mods to us but a couple were still on the black list.
agreed with that one dude. Both myself and Alex like that mod and it's been updated.