Again, those are the conventional boosters. A cart going beside another cart is the conventional booster, in which several people have been complaining is not pretty. And I agree. But that is not the one we're using. The one we're using includes four or more carts hidden in a small compartment (not at ALL visible!) that generates a magnetic field. Yes, maybe it's not realistic - but consider this: would there not be some sort of magnetic field generated from four (or more) carts crashing together constantly? I think it would. Take the power of a car crash - as horrible it is, the forces at work is still awesome (awesome as in big, powerful, not cool!). You can in some way say that we're harnessing that power, hiding it so that it won't make everything look stupid and then boosting our carts with it so that it can go for endless distances without having as much as a single cart showing up out of nowhere to give you more boost.DavH27
EDIT: I'd also like to add another point to this - Minecraft makes sense. It follows basic physics (sometimes it cuts corners and sometimes it numbs certain bits of it down to keep it simple, a selling point of the game and what people love about it) but to me, having to set up two mine-carts to go along to each other to have some kind of magnetic effect for unlimited boost effect...just doesn't make sense. To me, it doesn't make sense scientifically (in MC anyway) in the same way a lot of the other Minecraft laws of physics do.
It is open to the public. The North and West Rails have been connected to the New Spawn. If you go to Mossy Boulevard (take the first left upon leaving the spawn ship), you'll find a stairwell leading down into a cart launch system. Take either the West (Blinky and Minecraftblock0's system) or the North (mine). Both go quite some distance out.I'd like to ride the rail this evening...get a feel for it's magnitude. Maybe then I'd see why you're upset if I can just grasp how much work would be involved in it's revamp. It is closed to public?
DavH27
Nope. Metal objects crashing into each other do not create magnetic forces. Magnetic forces have nothing to do with impact forces.but consider this: would there not be some sort of magnetic field generated from four (or more) carts crashing together constantly? I think it would.
Kahr
But big floating islands are? I think a magnetic field seems less unlikely than unexplained floating islands (or houses or whatever). Looks far less weird as well.Simply put if there was any kind of magnetic field that was as strong as you want it to be, every bit of metal you had on you would be sucked out of your pockets.
Stucuk
It's been done already on the server. Blinky has one of these on his beach. Tried it - not impressed. Yes, it'll probably work better with improved power from the powered rails, but the circle only sends you this and that far - and uphill it sucked. It wasn't even able to send the cart up to the height of the skyrail from Blinky's beach.kandiru
I saw a thread with a powered rail design which gave huge speeds. You have a loop with 4 powered rails (a redstone torch in the middle) and corners. Then you have a timing mechanism which will release your mine cart after a certain time onto the main track. Your minecart spins round the loop many times building up momentum, then its released and can travel a huge distance and uphill from those 4 power rails.
Floating islands as far as i understand are not an intentional feature of the terrain generator.But big floating islands are? I think a magnetic field seems less unlikely than unexplained floating islands (or houses or whatever). Looks far less weird as well.
Kahr
Because its an exploit. Something that was never intended to be possible by the developers. There is nothing similar that was added by Notch which would make it seem like a realistic thing.How can you say that something does not seem realistic to Minecraft when it's been a fact up until now? There are a lot of things that would seem far less realistic.
Kahr
So everything added by Notch makes it realistic? Like lightning hitting pigs making them pigmen? Or the whole Creeper thing, a creature that simply walks over to you and blow up?Because its an exploit. Something that was never intended to be possible by the developers. There is nothing similar that was added by Notch which would make it seem like a realistic thing.
Stucuk
Considering the fact that Notch is the one who invented the Minecraft Universe then yes, whatever he adds is realistic to the universe that HE created.So everything added by Notch makes it realistic? Like lightning hitting pigs making them pigmen? Or the whole Creeper thing, a creature that simply walks over to you and blow up?
Kahr
You are just annoyed that you will no longer be able to cheat and have a low cost method to power minecarts. It has nothing to do with if its realistic or not.Yes, it is a bug/glitch, and using it may be an exploit of said bug/glitch, but I fail to see how keeping it around is a bad thing. I'm sorry, but your reasoning about "it not being realistic to the Minecraft universe" is something I just don't agree with. There is so much more good coming out of having it around than removing it all together.
Kahr
Its an exploit, an unintentional feature... Think i mentioned this before. It was never notches intention to have a way of making minecarts travel at very high speeds for long distances. I don't see how you can claim not to see that as a valid reason even if you don't believe in that reason as a just cause to remove it.I do not see the reason why.
Kahr
Thats the best way. Its what did on a small track i made. Its a good way of hiding them from view. Note that i had to place the powered rail before i placed the torch, if i did it the other way around then it wouldn't be lit up.DavH27
Oh God I just realized...we'd prob have to secure the rail a bit by placing the red torch under the rail to keep it out of harm's way, right? That involved digging a small hole to get it under there in the first place. Bugger.
Low cost? The cboosters have cost me a lot of iron to make. Sure, it costs less iron than redecorating the entire system with powered rails would've cost in gold - but how can I be angry about not cheating then? Because I can kit powered rails - I cannot kit iron or carts. And it's not it being realistic I'm arguing about, but neither am I annoyed about having a low cost cheating way to power minecarts. If I had to pour ridiculous amounts of iron into it, I'd STILL do it, simply because no matter how you twist and turn it, the cbooster effect will always be the best way to travel great distances. Yes, this includes how many powered rails you put on a track.Stucuk
You are just annoyed that you will no longer be able to cheat and have a low cost method to power minecarts. It has nothing to do with if its realistic or not.
I never said I did not see the "valid reason" behind removing it. If that's what you think, then please, do go back and re-read all of my posts, because clearly you've missed something, or you're just making assumptions.Stucuk
Its an exploit, an unintentional feature... Think i mentioned this before. It was never notches intention to have a way of making minecarts travel at very high speeds for long distances. I don't see how you can claim not to see that as a valid reason even if you don't believe in that reason as a just cause to remove it.
Digging down under the track is simple if you actually had something to dig down under in the first place. This is the least of my worries... Now trying to place redstone torches under the skyrail to hide them from view - THAT's a challenge!DavH27
Oh God I just realized...we'd prob have to secure the rail a bit by placing the red torch under the rail to keep it out of harm's way, right? That involved digging a small hole to get it under there in the first place. Bugger.