*revives thread*
http://www.youtube.com/watch?v=bnv7wI-7jGE lots and lots of shaders along with an update to maps in item frames
Complete changelog:
Changed how often zombie pigmen spawn from nether portals
Added and improved the video settings
Render Distance is now a slider ranging from 2 to 16 chunks
Max Framerate is now a slider ranging from 10 to 250 fps, then unlimited
Mipmap levels can be set to Off and 1 through 4
Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16
Post-Processing (shaders) can be toggled
Technically added an upside-down mode
Improved the super secret settings
The button now applies different experimental shaders - the actual effects will be used for gameplay in the future
List of available shaders: antialias, deconverge, outline, art, desaturate, pencil, bits, flip, phosphor, blobs, fxaa, scan_pincushion, blobs2, reen, sobel, blur, invert, wobble, color_convolve, ntsc
Improved maps hung in item frames
They now display on the whole block
Improved achievements
Added achievement for throwing diamonds at another player -
When a player earns an achievement, it is now announced in chat; This can be turned off -
Added mipmapping, anisotropic filtering and FSAA (as a shader)
Maybe: Being able to add new sounds using resource packs
Fixed some bugs
Fixed chunks not deleting properly and remaining in a newly created world if the same world name is used
Fixed the horse armor equip sound not playing when replacing it with already equipped armor
Fixed the enderman stare sound playing when the enemy mobs sound slider is at 0%
Fixed villages not generating properly
Fixed setting the render distance setting not staying on Far when set to that