Ok one question
In order to obtain a jungle Biome wouldnt we need a new map or expand the border alot?
I believe jeb stated that it would take a new map for jungle biomes
well, no way thats happening then
12 years ago
Thu Feb 09 2012, 07:00PM
Double doors now function Correctly and levers recongized there on and off stage
Zombies will now break down doors on hard or hardcore mode
Mobs have a chance of dropping a new Item such as a skeleton dropping a bow and a pigman dropping a golden sword and zombies will drop a whole manner of things
New animation for swimming mobs
Hostile mobs will attack NPC villagers now. Villagers also now get social with other villagers and will hide in doors when it turns night and when it rains
There has also been alot of talk about Villagers Treading in shops that mojang are walking on it now ever since john joined
There has also been alot of Bug fixes and Cats now make a noise!
12w07b:
The block hight has changed to 256 blocks high
Zombies will now invade villages in hordes and there are now baby NPC villagers.
New redstone lights that can be turned off and on with redstone, levers etc. redstone lights can be crafted just like watch but instead of gold use redstone and in the centre put a block of glowstone
Very excited by the redstone torches. It's about time!
The block height is only 256 high for special 'anvil mode' maps though.
no point in the redstone lights i heard they are really dim
12 years ago
Sat Feb 18 2012, 02:11AM
Also, one other thing that Jens stated in a Twitter post, glowstone will once again be able to conduct redstone and have restone dust laid on it.
I can't find the tweet right now, but basically, someone asked Jens if "the fact you can put redstone on glowstone again was a feature or bug". Jens replied its a "feature".
interesting, i will see if i can sketch some basic plans for such a construction.
on a relevant note; does Logblock record all blocks or only non-air blocks?
It records block changes. No need to worry.
like you can see in aco's screenshots above, render distance will not be a problem
Ah now i would like to see a good version of that picture aco.
whats it from anyway?
Couple of quick points..... the redstone-on-glowstone was actually part of the game up till the 1.0 "final" version (I think). Also, we had the ability to put tracks on glowstone. After the update, tracks would pop off glowtone if a block update happened to the glowstone or track block, and we could no longer lay tracks on glowstone. That wasn't the first time it happened either, there was an update on the beta a while back that broke this, due to glowstone being switched in the code from block type 'stone' to 'glass'. Not sure why, in the final version, Jens switched it back to the redstone-incompatible type.... as he initially got a lot of grief for this.
Anyway, having redstone back on glowstone is not as big of a deal as having the ability to lay tracks on glowstone, personally. I would rather have rails than redstone on glowstone, tbh. It would make constructing skylines much simpler.
As for the render distance, remember that in single player the render distance is different than multiplayer. On servers, there is the ability to restrict how many chunks are sent to each client. The radius of what you can see around you is dependent on how many chunks the server is feeding you. I've already tested this in both single player and on the server, building a tower to 128 in an area I have reserved to build in, and the render distance even at 128 high is, in my opinion, lacking on the server currently. The build I have planned will not be fully visible from one end to the other.
Perhaps if the Anvil map format does allow better for performance in multiplayer, Broonie can tweak the chunk updates value a bit?
12w08a
Nothing much but There is a new Mob called iron golems that can be found within NPC villages and protect them and the villagers from Zombies attcks and invasions. The player can kill them( very hard) and apon death will drop iron ingots and flowers.
Stairs also now can be turned upside down to form arches and a few lighting fixes