The flying one is due to server anti cheat protection which broonie can modify to stop that happening.
Please be patient, broonies been really busy the past week. It may either be a full beta update to the latest version when he has time to do it or a chunk wipe. I have a feeling due to all the bugs that have been fixed an update/new map may be in order.
Is it just me or is anyone else finding constant streams of warnings on the console. Not even tied to specific items it just seems to spam debug info all the time?
Yep, seems like we're all getting that
Because of all the array out of bounds spam the console seems to lock up as well and take about a full gig of ram.
Yep 64bit and 64bit java also.
Mine seems to sort its own issues out after a while but yeah there have been a few times i've had to relog due to a massive stuttering issue which also seems to coincide with the log spam.
I keep closing the cflient first, which drops it 4 gigs (which I allocated it) but if i keep the console open, another 1.1 gigs of ram are still in use by it. Closing the console will instantly drop that 1.1gig of ram.
The increasing lag doesnt at all seem to happen if i instantly close the console.
when exactly do you close the console? When you start the ftb launcher or after it fully loads?
I have noticed that my laptop's cooling fans go crazy at some random point when playing, really loud.. which possibly means game is increasing CPU and RAM usage, then sometimes I get some freezing in game.. it's odd.. I shouldn't have any memory issues since I have 16Gb of RAM and allocated 14Gb..
10 years ago
Mon Mar 31 2014, 03:46AM
Unfortunately even if you set it higher. Minecraft seems to only use up to 4gb ANNOYINGLY!..
I've had it running on systems with 32Gb and ramped the usable mem up to around 20Gb just to test. It never when any higher than 3.5Gb and instead started ramping up the CPU.
One thing that doesn't help is for any of you running ATI cards. ATI doesn't natively support OpenGL, It passes most of the OpenGL threading to the CPU sort of like a laptop with onboard graphics. This presents massive problems as the CPU tries to process both Java AND the graphics while the graphics card sits there going "Man... i'm bored..."
My system is running
CPU - Intel Quad 2.8
RAM - Corsair Dominator 8Gb 1466 (Dual Channel)
GPU - Nvidia GTX 460Ftw 2Gb
That lot handles it mostly fine, haven't had lag or anything but i know there are some out there with way more powerful rigs than i have here and they still get problems with MC. Hell i used to get overheating in Vanilla but not on FTB... work that one out...
10 years ago
Thu Apr 03 2014, 03:05AM
I'm not sure if this is a problem / bug, but it was very interesting as I can't figure out why it was happening as in the chunk render area where I am, there is only 1 other person's base (Boriseng) and he hasn't built much.
Basically, the memory usage starts at around 17% (805MB in my case) and rapidly climbs to a higher limit before resetting. I noticed that the limit changed between day and night.
At night it would go upto 27% (about 1800MB) and then reset back to 805MB instantly. I noticed that during the day, the Entity count climbed as the sun rose, but the memory used would climb even faster, but only go upto about 20% (around 1200MB) before resetting back to 805MB.
The only machines "running" in my base are some EnderIO Stirling generators and Alloy Smelters - which are running REALLY slowly. Draze said it might be something to do with the smoke their base is making eating up the tick time - even though I'm nowhere near their base.
Weird eh?
Yeah that lag is server wide unfortunately. Imagine at first 60k blocks all moving at the same time. Now thankfully it's down to around 10k and dropping slowly. but we've had to rip up the base to clear the smoke out.
Block lag remains even when no-one is near the smoke. Thankfully, its a lot better now, but still present.
Yeah, it's really devastating. Either something has been left on or the smoke is constantly registered in the system even when the chunk despawns.
Got worse once piggy logged on. A quarry had been left on,. so I guess that explains
10 years ago
Sat Apr 05 2014, 11:11AM
Since this morning I have been experiencing extreme lag and client exits due to an Item.Healcrystal (from what i can see those 2 seconds before a hard exit occurs)
I dont have any crystals nearby to my knowledge, and it seems to me that it should have cuased issues last night if it were. I am quite baffled as to what the problem is
EDIT: ok, not getting the healcrystal errors anymore, but the hard exits continue
10 years ago
Sat Apr 05 2014, 03:01PM
I was getting the "Buffer overflow" error and exits last night, and only Piggles and me were on..
we have to clear all of the smoke again..
all mods got an update today..
last night geuis and I were on and we both lost the ability to use /home and /spawn, but we could still warp.. which was a problem for geuis cause he didn't have a warp near base si I helped him as I had one..
Second thing, I found that there is stil some smoke over in old base.. there's a whole cave connected to base filled with it.. we should get rid of that too..
Not sure if it's a bug or some conflict in config files, but Promised land (another world like Nether, Deep Dark etc..)
is supposed to spawn Pixies (kind of mob) inside and in large numbers, but I couldn't find a singe one.. I searched the web for someone having a similar problem, but what I found is quite the opposite.. Players only complain that there are too many of them.. Pixies are needed to get some other items.. (not that important unless u plan on making Ambrosia, the drink of Gods or Pixie in a Jar)
As my new goto excuse I blame rainbow forests ;P
If the server can only have so many mobs naturally spawned at once then perhaps rainbows are hogging that