Crazy Fools UK

Small CSS Fix

Submitted By BRooNiE in Annoucement
The CSS has been adjusted to allow for better visibility in certain elements.

Thanks Beagrie!

RSS Fixed

Submitted By BRooNiE in Annoucement
RSS should be fixed now. If not, nag at me!

Server Back Up

Submitted By BRooNiE in Annoucement
Server is now back online

Bukkit Stable-ish, Server Stable-ish, Successful-ish!

Submitted By BRooNiE in Annoucement
Rather ish day, from what started out as an attempted upgrade from a Android Mobile Phone has turned into a working, stable, release of 1.5 [yay!]

There is still a few bugs here and there to squash out, one of the major ones today you may of noticed was the on-quit lag, horrible stuff.

How did this happen? When a player left the game in other means than clicking 'Disconnect' - such as closing the window, or force closing Minecraft - the server [This part by Notch!] would throw an error, saying the player didn't exist where it thought he/she was, heres how it worked:

Player doesn't exist here, I'll check a neighbouring chunk.
Player doesn't exist here, I'll check a neighbouring chunk.
Player doesn't exist here, I'll check a neighbouring chunk.
Player doesn't exist here, I'll check a neighbouring chunk.

And so on, now when the server gets into a state like that, it dedicates the majority of resources to finding this missing player, who doesn't exist! Until eventually, all loaded chunks are checked, and it will resume as normal.

This is bad, and is the reason why some people were experiencing timeouts or had thought the server had crashed due to so many chunks needing checked. Hopefully though, this should be fixed now!

I haven't actually had a moment to fully try out 1.5, however the weather is highly amusing, how long will it be until the old spawn [accessed using /oldspawn] is covered in snow once more? (Apparently, its built on a snow biome.)

You may of also noticed we have extended our player limit to 50, why you must ask, I seen a rare error, and just had to up the limit. That error you ask? Disconnecting Player - Server is Full!

Thats right, we hit our max! So I have extended the player limit to 50, if we hit that, perhaps their might be a surprise in store...

Speaking of surprises, development on the CFUK plugin has sorta halted, I've had alot of coursework materials to focus on lately, when I have them freed up I should be able to focus on the plugin, and get this eco system done!

Also, I don't think I've posted this on the news before, but it was my birthday last month, I'd like to give a thank-you to all the members who gave their birthday wishes, thank you! I'd like to give a special mention to Diablothe2nd too, just yesterday, a late birthday present was given to me, thank you D2!

Ending on a thankful note, I'd like to give my thanks to the following players for their donations to the server - remember, donations support the server hosting! So not matter how big or little it is, your still helping continue to be the community it is:

Thank You!

Also, altgamer was wondering the next time he'd be featured in a news post, here is your moment.

Server Work Tomorrow Morning

Submitted By BRooNiE in Annoucement
The server will be offline for a short period tomorrow morning for some routine work.

This will be to update/reconfigure plugins as well as checking everything is in suitable working order.

The website may also be unavailable throughout the week as new features are added.

Teamspeak server now online!

Submitted By BRooNiE in Annoucement
The teamspeak server is now online, you can connect to it at:

Win 2 stacks of diamond!

Submitted By BRooNiE in Annoucement
Want to be loaded on the server?

[clickable link]

Teamspeak and Nether - Coming Soon!

Submitted By BRooNiE in Annoucement
The Nether and Teamspeak should hopefully arrive with us at the end of the week.

Once the nether arrives, for now mobs will be disabled within the nether until they are SMP ready (resource usage for the mobs is simply too high, and further tests will be need to be conducted until they are ready.)

The exact outcome of the nether for now will be unknown, whist it can be known as just a place to get resources, we want it to be more than that (a hell conversion of an old map?!) in which players can fight, and, well maybe wreck destruction.

The hell map will not be backed up in a usual procedure, however our stability has been high lately, I won't include the hell map in our usual back up during the testing phrase.

Teamspeak is also coming, we'll be trialing it out to see how resource usage is (it will also be seperate from the gameserver, so no need to worry about any extra load there.)

Obviously setting these up requires alot of testing and trial and error, so we'll be looking to it as smooth as possible, and if everything goes well, it will be a keeper.

I'd also like to give my thanks to the following users for their donations:


Your contributions help keep the server running! Thank you!
Go to page first  3 4 5 6 7 8 9 10 11 12