All Forum Posts for Chista

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Re: Connection Problems with account linking. (Server Discussion) Posted on 10 May : 19:05
Personally i couldn't log in to DW prior to linking. Only tried once though since it gave me a message that I wasn't linked, went on vanilla to link and fixed the problem =)
Re: glitching on a colossal, need help (Server Discussion) Posted on 03 May : 09:25
Did this colossus perhaps have its legs stuck in a house?
Re: DW20 server (Server Discussion) Posted on 28 Apr : 14:30
Never put a hive on a hive. It will bug out the top one to be unbreakable...
Re: [poll] DW20 post update map reset (Server Discussion) Posted on 20 Apr : 20:55
It does rarely happen that nether forts are messed up by the terrain gen in dw20. I think it may have to do with the nether biomes. Making chunks think there should be a fortress in them but the biome possibly overwriting it ( i did see skellies in a jungle biome with no visible fort a few times)
Re: [poll] DW20 post update map reset (Server Discussion) Posted on 20 Apr : 08:15
I just realized you said wither skellies should only spawn on nether brick, but that hasn't been so for ages. The whole idea of a wither farm is to add a couple of layers of cobble above the nether fort for more skellies to spawn...

Perhaps it's smarter to not put a pum in range of fortresses... \


EDIT:

I found a decent spot at -683, -3285

I'd like to know if people have bases between X -1183 > -183 and Y -2785, 3785. I will be checking the area for them when I Get back later and set up warning signs about impending build plans, however I do not immediately have the time as I need to be going =( The build will be circular, so if youre on onbe of the tips you probably wont have any problems, but should you be in the middle of it somewhere... Well, I'd rather find out now than when I'm trying to set up a quarry.. ^.^

edited edit: people are of course also free to ask to be my build partner ^.^ Even though I'm terribly set in what I want to make tongue
Re: [poll] DW20 post update map reset (Server Discussion) Posted on 19 Apr : 18:26


sitting here ready and waiting for the map reset, got my plans all ready lets do this!

piggles

I'm just getting more grumpy the longer it takes =( Wish it was done already so I could stop growling at fate and find a new den.
Re: [poll] DW20 post update map reset (Server Discussion) Posted on 19 Apr : 16:48
1. collossus crashes - as far as i can tell aren't fixed, even in single player, though that my be because in cheating stuff in... full-client crash
2. Random bugs with tinkers - The visual dupe has been there for many versions, and will be there for many to come I think, not sure what other bugs.
3. Present chests corrupting chunks (not fully tested as i didn't want to risk it again) - no idea about these
4. Excessive lag for no apparent reason - could be a memory leak, like in monster, but just less demanding of one. I only lagged with the skellies and if people are exploring.
5. Server console getting splashed with errors - as far as i can tell there's no ingame ramafications for the errors, but i understand they will make broonies life a lot harder.
6. Login failures and disconnects (repeated attemps to connect finally letting us in) - Have been there, so that's not really new =( Not sure what you guys did either but I only had them when the skellies were there and around certain bases while exploring. Particularly a white stone building with a lot of diagonal blocks. As for login failures, I might've had some once, but I don't have them daily, it might be a pc related thing, DW20 is pretty heavy.
Re: [poll] DW20 post update map reset (Server Discussion) Posted on 18 Apr : 10:38
If it has to happen I rather it does so quick, like ripping off a band aid ; ;

With the lag now gone, it's more 8-4ish since I still think an end reset would fix my other problems without heavily impacting everyone's progress. Can't revoke and revote though.
Re: [poll] DW20 post update map reset (Server Discussion) Posted on 17 Apr : 11:41
I'm torn on this... My base IS my temple but at the same time there are a few things that probably cant be sorted out without a full reset *grumble*

edit:
I'll vote yes this time, as it would mean a new dragon egg, fix the problem where the ender bees got deleted when my account got reset, the lag and several other things... I'm not happy to be losing work on my crazy big plans again, still hoping ill manage to finish one of my insane plans before a reset one day xD

It's gonna be a pain to find a place as good as this one... (905x905 free land with a village and a magic forest in the center 305x305.... preferably somewhere I don't have to put up cliff-warnings... and no taint within said perimeter... )



Re: DW20 server (Server Discussion) Posted on 16 Apr : 12:52
It's something at your base causing a crash. I went to have a look see, but now constantly crash when trying to log back in.

seems to be a NetworkDispatcher exception being thrown.

[14:52:42] [Client thread/INFO] [journeymap]: World ID has been reset.
[14:52:43] [Netty Client IO #11/INFO] [FML]: Attempting connection with missing mods [AromaBackup, CustomMainMenu, journeymap, notenoughkeys, ResourceLoader, WailaHarvestability] at SERVER
[14:52:46] [Client thread/INFO]: Connecting to minecraft.crazy-fools.co.uk, 24000
[14:52:48] [Netty Client IO #12/INFO] [FML]: Server protocol version 1
[14:52:48] [Netty Client IO #12/INFO] [FML]: Attempting connection with missing mods [AromaBackup, CustomMainMenu, journeymap, notenoughkeys, ResourceLoader, WailaHarvestability] at SERVER
[14:52:48] [Netty Client IO #12/INFO] [FML]: Injecting existing block and item data into this client instance
[14:52:48] [Netty Client IO #12/INFO] [FML]: Applying holder lookups
[14:52:48] [Netty Client IO #12/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[14:52:48] [Netty Client IO #12/INFO] [FML]: Holder lookups applied
[14:52:48] [Client thread/INFO] [OpenMods]: openmods.network.IdSyncManager.decodeIds(IdSyncManager.java:113): Received data store for key events, packet size = 196
[14:52:48] [Client thread/INFO] [OpenMods]: openmods.network.IdSyncManager.decodeIds(IdSyncManager.java:113): Received data store for key rpc_methods, packet size = 336
[14:52:48] [Client thread/INFO] [OpenMods]: openmods.network.IdSyncManager.decodeIds(IdSyncManager.java:113): Received data store for key rpc_targets, packet size = 107
[14:52:48] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[14:52:49] [Client thread/INFO] [journeymap]: Requesting World ID
[14:52:50] [Client thread/INFO] [ThermalExpansion]: Receiving Server Configuration...
[14:52:50] [Client thread/INFO] [THAUMCRAFT]: Client received server config settings.
[14:52:50] [Client thread/INFO] [THAUMCRAFT]: CHEAT_SHEET[true], WARDED_STONE[true], MIRRORS[true], HARD_NODES[true], WUSS_MODE[false], RESEARCH_DIFFICULTY[0], ASPECT_TOTAL_CAP[64
[14:52:50] [Client thread/INFO] [Mantle-STDERR]: [minetweaker.runtime.MTTweaker]: Loading scripts
[14:52:50] [Client thread/INFO] [Mantle-STDERR]: [minetweaker.runtime.MTTweaker]: MineTweaker: Loading intermod
[14:52:50] [Client thread/INFO] [Mantle-STDERR]: [minetweaker.runtime.MTTweaker]: MineTweaker: Loading binniesmods.zs
[14:52:50] [Client thread/INFO] [Mantle-STDERR]: [minetweaker.runtime.MTTweaker]: MineTweaker: Loading chiselChisel.zs
[14:52:50] [Client thread/INFO] [Mantle-STDERR]: [minetweaker.runtime.MTTweaker]: MineTweaker: Loading voidstonePatch.zs
[14:52:50] [Client thread/INFO] [Waila]: Received server authentication msg. Remote sync will be activated
[14:52:50] [Client thread/INFO] [NEIAddons]: World changed, resetting
[14:52:50] [Client thread/INFO] [NEIAddons]: Available server commands: SetForestryWorktableRecipe
[14:52:50] [Client thread/INFO] [journeymap]: Got the World ID from server: 42f3d192-3931-4246-a920-2d8a0d6dbb50
[14:52:50] [Client thread/INFO] [journeymap]: World UID is set to: 42f3d192-3931-4246-a920-2d8a0d6dbb50
[14:52:50] [Client thread/INFO] [journeymap]: Loaded 2 waypoints from G:\FTB\direwolf20_17\minecraft\journeymap\data\mp\CF_42f3d192~3931~4246~a920~2d8a0d6dbb50\waypoints
[14:52:51] [Client thread/INFO] [journeymap]: Loaded 2 waypoints from G:\FTB\direwolf20_17\minecraft\journeymap\data\mp\CF_42f3d192~3931~4246~a920~2d8a0d6dbb50\waypoints
[14:52:51] [Client thread/INFO] [journeymap]: Mapping started in G:\FTB\direwolf20_17\minecraft\journeymap\data\mp\CF_42f3d192~3931~4246~a920~2d8a0d6dbb50\DIM0. Memory: 2015MB total, 1127MB free
[14:53:08] [Client thread/INFO] [inventorytweaks]: net.minecraft.client.gui.GuiChat
[14:53:10] [Netty Client IO #12/ERROR] [FML]: NetworkDispatcher exception
io.netty.handler.timeout.ReadTimeoutException

[14:53:10] [Netty Client IO #12/INFO] [THAUMCRAFT]: Restoring client configs.
[14:53:10] [Netty Client IO #12/INFO] [OpenMods]: openmods.network.IdSyncManager.onDisconnect(IdSyncManager.java:124): Disconnected, restoring local data
[14:53:10] [Client thread/INFO] [journeymap]: Mapping halted in G:\FTB\direwolf20_17\minecraft\journeymap\data\mp\CF_42f3d192~3931~4246~a920~2d8a0d6dbb50\DIM0
[14:53:10] [Client thread/INFO] [FML]: Applying holder lookups
[14:53:10] [Client thread/WARN] [FML]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[14:53:10] [Client thread/INFO] [FML]: Holder lookups applied

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