All Forum Posts for 404thread

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Re: FTBU: Advanced Information Panels (Server Discussion) Posted on 10 Sep : 20:03
map reset? Jesus... we just got to radioactive bees...
Re: The 'server is down' REPORT thread. (Server Discussion) Posted on 19 Aug : 20:56
uh-oh.. got kicked from the FTBu server and login is stuck there now. got to join a second after broonies restart
Re: Map reset time limit - Debate (Server Discussion) Posted on 11 Aug : 16:14
I would like to suggest a way of resetting the maps that addresses the issues of updates, map population and big projects motivation in a good manner.

here are some points with relevance to the suggestion:

1.
It is clear that the 1.7 update will introduce a ton of new content to the game and since most of the content involves around new terrain generation, a new map is hard to avoid in order to follow the evolution of Minecraft as a game. It is still uncertain when 1.7 comes out and what a possible 1.8 update will bring with it. Will 1.8 also require a new map in order to get to all the new content in the game, or will it be enough to extend borders from a previous map? Hopefully, 1.8 will not force a new map wipe and luckily the time between updates is long. This is however very hard to influence by us players and unfortunately, Mojang sometimes enforces a fresh start on us.

2.
Before the 6months reset system, we reset the map either trough a poll on the website or due to an update that requred a map wipe. The polls were posted by broonie on the front page after alot of regulars and active players expressed their wishes for a fersh start. Sometimes the poll went trough and a map reset took place, other times the poll failed and a map reset took place at a later poll or a game update.

3.
When you build a huge castle, you get attached to it in many different ways. All the hard work of gathering materials, planning, designing and building pays off in the form of a nice castle that you and others can see. The castle becomes a payment for all your hard work.

During the process of building, you design, learn new ways of building, discover new color mixes and create interesting shapes and cool details. You know every detail about the castle and feel enriched after it is done. The castle becomes a creation and a sedimental value is attached to it for you personally.

Perfecting the castle to fit specific needs makes you think of the original idea you had that made you start building. The shape, size, details and colors reflect upon the idea. The castle is a realisation of a good idea. a vision or an experiment based on seen potential.

4.
Point 3 is what makes us build big. Point 3 is what motivates us to use alot of time to create something nice. Either its a small, 10x10x5 house or a 200x200 castle, the time we spend on the project must be in proportion with the time we get to live/use/see the project when done. If the time is in proportion, we obtain satisfaction. If we loose the build prematurely to obtaining satisfaction from it, we feel that something is lost.

It is very obvious that satisfaction is hard to archieve when the map reset time is known. It is like a deadline, and when it is closing in, we stop building big since satisfaction cannot be obtained during that short of a timespan. However, if the time of a map reset is unannounced, we are ignorant of the fact that we might not obtain satisfaction from our building.
If we dont know the time of a map reset, we dont consider it as a factor for determing our motivation.

Ignorance is bliss and ignorance is a stronger motivator than knowledge.

---------------------------------------------------------
it became a very long post. Without further ado, My suggestion for the map reset system from days date is:

1. Map gets reset when 1.7 comes out and will be 4k big (from 2000 to -2000 x and y)
2. spawn point is centered on the map.
3. a poll should be announced if an old world is present or not, and if not, do members get access to any kind of armageddon chests.
4. Wichever comes first, land gets overly populated or a game update forces the need for fresh land, Map borders get extended on one axis at a time, like so:

Original map borders:
x 2000 to -2000 and y 2000 to -2000
First extension:
x 6000 to -2000 and y 2000 to -2000
Second extension:
x 6000 to -2000 and y 6000 to -2000

5. Spawn points get moved to the center of new land area after every extension. Second extension has the possibility to have an additional spawn chage.
6. Map extension time is decided by broonie and the moderators when it seems reasonable.
7. Map reset is decided by the community trough a Poll. The poll is posted when a fair amount of players express the need on the forums. If the poll fails, map stays until a new poll is posted when a fair amount of players express the need on the forums again.


Thanks for reading, This is my suggestion smile
404thread
Re: Seed (Server Discussion) Posted on 09 Aug : 01:12
It is indeed a Nice map. Generating it in singleplayer is Nice, but the coordinates dont match, but are about 1500 off in -x and -y direction. The seed for this survival map is:

crazy-foolscouk i like turtles

Have fun smile
Re: Seed (Server Discussion) Posted on 07 Aug : 22:48
Why would you need a seed for the current survival vanilla minecraft server?
Re: Map reset time limit - Debate (Server Discussion) Posted on 01 Aug : 06:40
In my opinion, Poots has a good point.


Regarding spaw:

Its hard to tell why nobody ever builds at spawn anymore, Ive been wondering that myself. It is probably several reasons, one being that people are constantly buzy rebuilding their homes and essentials (farms, item storages, houses, animals etc) in new worlds, thus never getting time to have a second home at spawn with random lolstuffs in it. this will result in spawn being void of regulars. Pay attention to the first spawn of every single new map we've had for 3 maps now. they Never(!) look good. Second one is better and third one is either abandoned or full of epic win. Furthermore, the third spawn is very often abandoned if a map reset time has been announced. Has anyone had the same observations about this?

By the way, megabananas spawn suggestion addresses this matter by having alot of the plots already filled with buildings of other than cobble-ugly and cheap planks.


Regarding Map reset:

Its very discouraging to build anything big when the map gets reset anyway in 3 months. We were discussing this issue with Hovind and Mortocus yesterday while working on an item sorter system.
we will be done with it, only to use it for a few months time, and then rebuild it in new world.

even tho the sorter can still exists in the old world for another 6 months, it is a hassle to live in an abandoned world only accessible trough spawn portal or cross-world warps. The old world is as dead as singleplayer at the very minute it turns into old world.

When reading Qotsas post about the reset system, it is clear to me that the 6 months reset period was implemented during a time when the server was much more active than now. If you look at the old_world_2 on livemap, it does not look like an old world at all. There are few builds and only a few big ones. I remember the really old maps when there was no free land to find and it was a real issue back then, but the last map was not in any way lacking free space.

ASA headquarters is at 2500, -1800. A fort, immensely resurce costly, time consuming and elaborate with potion rooms, storage areas, training fascilities, Armories and Intelligence rooms. it never got to taste action. Rebuilding it seems pointless and is VERY discouraging since all i do is rebuild ASA HQ map after map after map after map.

So yeah, Poots, you are not the only one who feels hesitant when starting projects.
Re: FTB Up Coming New Spawn [ Sneak Peak ] (Server Discussion) Posted on 26 Jun : 21:35
that spawn shure looks hella lot better than the last one smile
Re: The Screenshot Thread. (Minecraft General) Posted on 22 Mar : 22:40
haha ASA knows who you are and we will be hunting you until the end of days. Not because we are angry or something, just because we have to, for the greater good smile
Re: Server Event: Crack the egg! Sunday 16.00-18.00 (Server Discussion) Posted on 22 Mar : 22:36
Meet up khoe and you can participate the first Match smile Prizes will be handed out after each match.
Re: Server Event: Crack the egg! Sunday 16.00-18.00 (Server Discussion) Posted on 20 Mar : 23:41
Updated.

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