All Forum Posts for 404thread

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Re: [poll] city-like town project (Server Discussion) Posted on 26 Jan : 19:36


I would like to play around with it a bit. Maybe not go all out and do a full city on the temp map, but at least try to figure out how the streets should be laid out, how wide to make them, how big/tall/wide the buildings should be, etc. Maybe just make a 2 block area with only the building's foundations, just to get the dimensions and scale right. It could get too congested if we build too many tall buildings right next to each other. A case of not seeing the trees for the forest.

There should be a central park-type area in the middle, partly forested, with a river and bridges, and a few blocks of townhouses around the main skyscraper region. And maybe a market area, and a parking garage. Subway stations (with working minecarts) or an elevated train (or both). Or even a San Francisco type trolley system with the tracks down the middle of the street. The details will make the place feel more like a city.

While you were offline 404, I got quite a bit more flattened and all of one lake filled in, and 80% of the second lake filled in. Then I was flattening the area some more when the server timed out.

I miss the server :<


BlockZero

the town you can consider as practice. believe me, practice makes perfect and the more effort you put in it now, you will get 5times back when you build stuff on the real server. ive experienced it. version 2.0 or 3.0 of a project is always mutch nicer and better looking than after the first attempt.

i saw that someone had been workin on the flattening smile nice! i set up a few roads today, then the server went offline again. i absolutely love the idea of minecart tracks on the streets. that is imba, but players/animals might interfere here more than underground. the city should have 4 or 5 subway stations, 4 in each corner and maybe 5th in the middle. they will be 2-way. the amount of iron for this is kinda sour to harvest on a temp map tho, so maybe drop that and just mark up where it should be. also, the town will be realistic, so dont worry about foating islands or lava walls.

i am gonna divide the town into plots of land, mutch like the ones in aconans castle in the real server, but mutch bigger. also, a wall or obstacle to hold out zombies is yet to be designed, but it is planned.

we need more cobble, so ill mark an area between 16 and 5 height for cobble harvesting.
Thread: [poll] city-like town project (Server Discussion) Posted on 25 Jan : 23:20
location: -100 -300
size: covering a larger area of land, all flat.
style: think new-york manhattan style. huge skyscrapers and impressive buildings. no mudhuts.
main block types in use: stone, cobblestone, steps, glass. other stuff for decoration.
project time-range: 4-8 days.

lookin for people interested in this. if you are up for it, come to the spot and start doing Griefers that needs to be done.

Re: Commands (Minecraft General) Posted on 25 Jan : 15:38
can i be OP?
Re: Been robbed... (Server Discussion) Posted on 25 Jan : 15:33
i would very much like to see the chest protection addon once bukkit comes up. i am sorry for your loss and i know exactly how fucking frustrating this is.
PROTIPS:
how to hide your chest:
1. atleast 200+blocks from spawn.
2. not in the wall, not in the ceiling. floor works best!
3. not in the middle of the floor. hide it in a corner or even better, every time you have to withdraw or deposit you have to mine 6 or more blocks.
4. make the blocks hiding the chest stone! (dirt holes in your basement will be checked, even tho there is 10visible)
5. most important point, DO NOT leave an opening over the chest for easier access. fill that 1 spot out too for ppl with xray.
6. when you hide your chest, think like a thief and look for the last spot you would look.
7. don't hide your chest in the first room in your house, a far away basement/ mining shaft is better.

hope this helps
Re: soooo…. (Off Topic Discussion) Posted on 22 Jan : 07:29
i on game atm smile)
Re: my adventures when the server had it's downtime v.2.0 (Off Topic Discussion) Posted on 21 Jan : 13:33


'T is a nice looking picture.. Very artistic.

Flightster

I C WUT U DID THAR!!
Thread: my adventures when the server had it's downtime v.2.0 (Off Topic Discussion) Posted on 20 Jan : 10:26
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Re: Proof of Concept for Notebox Mechanism (Minecraft General) Posted on 19 Jan : 23:08
i have found out that in the music biz, clocks are laggy and create beats that are out of rythm. isn't it better to drop the clock? also, with a clock you only get an odd numer of notes in a beat rather than the 8 beat that is basic for music. i
Re: Squid (Minecraft General) Posted on 19 Jan : 23:04
Squid21
Re: [poll] Project Name - VOTE (Server Discussion) Posted on 03 Jan : 01:24
hehe. i voted for big ass floaty island

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