All Forum Posts for BennyFingers

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Thread: Annual can the old Vanilla maps be made available to download thread (Server Discussion) Posted on 29 Dec : 19:14
Hey fools, hope you're all well and still enjoying the blocky nonsense. As you'll no doubt have noticed, me n' poots don't get a ton of time to play any more but we miss you and have fond memories and often feel queer hankerings to return.

I know I've asked before but as over a year has elapsed since the last time, I thought I'd ask again if it would be possible to have the previous Vanilla map available to download. Pooty and I had some large time-consuming builds on there that we'd like to have a copy of - you know, something to show the grandchildren.

If it helps at all, here's a photo of a worm I took recently in my garden:

1451416455 3469 FT0 Birdstrike
Re: classic vanilla CFUK map download (Server Discussion) Posted on 23 Aug : 18:51
Just a bump to see if this is possible?

Poots and I had some good builds on this map that we'd like to visit again so is it possible to have the map available for download?

Fanks,
BFingler
Re: Clay for **days** (Server Discussion) Posted on 05 Dec : 20:15
I like it, limitation makes you more creative. From what I gather this map's going to be around for a while so when it expands there'll be a good reason to explore, better than giving us everything straight off the bat.
Re: Clay for **days** (Server Discussion) Posted on 02 Dec : 12:04
If you go west, there's ocean and then another massive mesa and then ocean to the edge. We're going to making a lot of flower pots.
Re: [fixed issue] (Off Topic Discussion) Posted on 18 Nov : 16:57
I had to go back to the last Java 6 release to get Minecraft to run on any of my PCs - don't know if that might help you Toa.
Re: A night at the Fairground! (Server Discussion) Posted on 20 Oct : 20:51
beautiful pics meggy, and a beautiful evening. thanks poots, and thanks mega and addy for finishing my ghosttrain for me.
Re: UMBrella Corp Staffing List Update (Minecraft General) Posted on 18 Aug : 11:21
Also can all members of the Bennybrigade start using the new secret wink? Too many of you are using outdated winking protocols and it's sending some very mixed messages.
Re: Map reset time limit - Debate (Server Discussion) Posted on 04 Aug : 10:27


If the player counts stay up, the map will stay. If the player counts drop for an extended period of time, it'll be refreshed.

BRooNiE

For me this just adds uncertainty.

I could launch into an epic build on the current map but I can't control what anyone else does, so it still may well be reset before I'm ready to move on. It's a negative way of thinking but experience supports it.

When the last reset happened we'd just built Qotz! which would have made an interesting new spawn and Poot's fairground (which attracted loads of interest from players) was interrupted and never got finished.

It seems like a rule that's designed to make the server 'appear' as popular as possible to people outside the server.

It seems strange to me to value the server by the numbers boost when you reset the map. The people who turn up for a new map are by definition attracted to novelty which means they aren't going to stay very long or put much into the community.

If you look to world generation for novelty then of course you're going to get bored quickly.

People who build privately or publicly, or organise events/games, or set up organisations within CFUK are creating their own novelty (and a lot of novelty for other players too) and that's a limitless well which ought to be encouraged, I think.

The underwhelming spawn issue isn't Broonie's responsibility - that one's solely on us - and belongs in another thread. But I do think we'd see better spawns if we had 12 month maps. I'd certainly be up for building one.
Re: Map reset time limit - Debate (Server Discussion) Posted on 01 Aug : 10:24
404 has pretty much said exactly how I feel about it.

After the last map where I did do a couple of big builds and I felt the map was reset too soon, I'm reluctant to invest much time in the new one - building is my main interest in MC so if I've not got a project I don't play much.

I too would like to see a return to awesome spawns - its what first made me want to play on CFUK.

I appreciate there's nothing stopping anyone doing an awesome spawn but I also understand why people haven't recently.

Maybe, as there are fewer players now*, it might be better to have a smaller map initially, and then expand after 6 months rather than resetting? That would give each map a 12 month duration which is long enough for everyone to get their bases established and then put some time into community builds/impressive spawns?

I actually think that having old maps hang around so long discourages investment in the new maps - all my stuff is still in old world because I can't be bothered to build somewhere to store it and then move it all when I know it'll happen again in 3 months.

*I don't mean just recently - I've never felt that a map was getting used up or short of space since I've been playing here so I assume Q is referring to a pre-Bennyfingers era which must have been a dark time indeed frown
Re: Congrats to Mega the 'helper' and our new Trustees (Minecraft General) Posted on 20 Jun : 18:25
Nice work Meggy, you the best!

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