All Forum Posts for boriseng

Go to page  1 2 3 ... 40 [41] 42 43

Re: UPDATE REQ - Preventing Server Lag-Part 2: Avoiding High Entity Counts & Leaky Pipes (Tutorials and Guides) Posted on 25 Oct : 11:40
Can't you put a chest right by a quarry then use a transposer to pull items into RP2 tubes?
Also if you know the spit point could you automate shutdown with maybe a pressure plate or better still use a transposer to vacuum up the overspill and an item detector tube to generate a stop signal?
Re: UPDATE REQ - Preventing Server Lag-Part 3: Machine Kill Switches (Tutorials and Guides) Posted on 25 Oct : 11:25
I'd like to use wireless redstone but I only have a grand total of two ender pearls so far.
Re: Preventing Server Lag-Part 4: Efficient Machines using RedPower Tubes (placeholder) (Tutorials and Guides) Posted on 24 Oct : 13:15
FWIW I just got a very simple "Dump chest" ->recycler->Mass fabricator system working. I think I can shorten it a bit though, the trick is to raise the fab off the ground so the pipe can go in underneath.

My tubes are overcomplicated at present and I think you can get away with 2 timers, 2 transposers and 2 tubes. You could use 1 timer and redstone wiring but it's not as tidy.
Place transposers while facing the direction you want stuff to go, so place the transposer first then the source machine.

From output to input I'd go:Place a tube and put the mass fab on top.
Place a transposer in front of the tube and place a timer alongside.
Place the recycler in front of the transposer and place a tube on top
Make a small platform so the last three items can be raised off the ground.
Place a transposer in front of the tube, timer alongside and a chest in front of the transposer.

Apply power and anything you put in the chest gets recycled and turned to uu-matter.
Re: Not really getting tekkit? (Minecraft General) Posted on 24 Oct : 06:19

So, in short, don't try and 'get tekkit'. There is no single point to tekkit any more than there is to minecraft. You know by now what you find fun in this game. Just keep doing that in tekkit and I'm sure it will start to make sense.

Discharge

Yeah I kind of get that, but what I mean by getting it is there's kind of an entry point to each mod without which you're just looking at wierd crafting recipies that call for stuff you've never heard of.

IMO the entry for industrialcraft is building the generator-extractor-macerator combination and securing a supply of rubber. Without these the reast of the content will remain inaccessable unless buddies will trade you some of the components. It seems to have a "goal" of building a reactor and/or quantum armor I think.

The entry for railcraft is probably the rolling machine, as without this you just can't make rails. Also boarding rails appear essential as you can't "drive" the minecart the way you can in vanilla. Thankfully the coke oven is optional as clay seems hard to find. Railbeds are tedious to craft but not difficult, you just need lots of wood and a bit of coal. There's a second tier of railcraft that depends on nether items for crafting. I want to try out high speed rails, but I'd need a supply of blaze rods I think.

The entry for EE (banned?) appears to be the Philosopher's stone.

The entry for buildcraft is probably the redstone engine as the most basic power source but if you follow the industrialcraft route you'll probably move sideways into buildcraft via the energy link.

Redpower 2 doesn't seem to have an entry in the same way, though for pneumatic tubes you need at least clay to make the alloy furnace (to make brass), and you're likely to need the transposer and the timer, but for the most part you just need wood, stone and redstone in modest quantities.
Thread: Unable to login to minecraft this evening. (Minecraft General) Posted on 22 Oct : 18:52
Anyone else having this? Its minecraft.net that's not responding I think. It was OK before 7pm.
Re: Not really getting tekkit? (Minecraft General) Posted on 22 Oct : 18:50
Oh BTW Its interesting that the guide is for "vanilla" IC2, so it leaves out some stuff that's relevant to Tekkit.

One observation I'd add is that if you find nearly a full stack of redstone before you find enough iron then you could build the generator last. You waste quite a bit of redstone powering the extractor and macerator though.

Also though this might be obvious: If you have access to a machine already (public machine room maybe) then you can defer building that and go straight to power tools.

The mining drill is great, plus you can upgrade it to diamond and it doesn't wear out.

Given a choice between the mining laser and electric jetpack I would totally recommend building the jetpack first. The mining laser makes an impressive mess when fired but oddly enough I find I leave it behind most of the time.

Rubber:
The Industrialcraft rubber tree is uncommon but it will drop saplings sometimes. Be careful not to destroy the sap points. As far as I know the trunk won't grow new points, though empty points will refill in time. The Redpower Rubberwood tree is a ludicrously big thing with a 3x3 trunk. One tree easily yields at least four stacks of wood, though I'd recommend a chainsaw and jetpack (LOL). I'd advise allowing some space between the tree and your base, it takes a lot of work to clear.

Automatic mining.
I wouldn't recomend upgrading the OD-scanner to an OV-scanner, you can craft the OV directly using a re-battery instead, and keep the OD scanner as well.

Bear in mind that the miner can draw a lot of power. In the early stages I'd recommend geothermal energy. Mining from the surface to bedrock with a diamond drill and OV scanner takes around 500,000EU. My early mining runs were powered using two geothermal generators and a lot of lava buckets.

Solar arrays
These don't seem to be in the base IC2. Given enough iron I think you can get to a MV array relatively easily, you need to think in terms of crafting whole stacks e.g. One whole stack of machine blocks, one whole stack of furnaces, two stacks of circuits etc.

Electric wrench in lossless mode.
Dismantling one breakable machine discharges the wrench. Fortunately only a limited number of machines are breakable that way, the ones that aren't will not drain the wrench. If you are dismantling a generator array you could use the last generator to recharge the wrench prior to dismantling. Advanced machines don't seem to break, except for the mass fabricator. Transformers don't seem to break. The miner and pump don't seem to.

Charging bench.
These change the rules by allowing you to charge advanced devices even if you only have LV power. A bench MK.2 is relatively cheap and allows you to charge level2 devices without needing a MFE. They also give an easy way to get HV power since a bench MK.3 can be made to output HV by applying redstone. A bench MK1 will accept power from the highest level devices if you add two transformer upgrades, making it an invaluable portable power source.

Geothermal power plant.
This requires an IC2, buildcraft mix. You'll need a shaft leading down to a lava lake. For this you could:
1: Dig manually
2:Use your miner without a scanner
3:Use the buildcraft "mining well"
You'll need an energy link, which among other things requires two advanced alloy (compressor required) and two gold gears.
You'll need a buildcraft pump. To make this you first make a mining well, then craft it into a pump. The requirements aren't too bad, mostly iron and glass.
Plant construction basic: place the energy link next to the borehole. Place the BC pump next to the link so its over the borehole. Place an IC2 geothermal gen next to the pump so its near the link and join the gen to the link with copper cable.
Put a few lava buckets into the generator to "boot" it, the pump will extend down to the lava and start pumping it into the generator. A decent size lava lake should be good for a few million EU. You can add more generators, and I'm told you can use BC waterproof pipes to carry the lava to generators (I haven't tried this).

Getting the power back to your base:
Assuming you don't just want to build your base next to the geo plant you need to transport the power somehow.

My approach was to manually charge lapotron crystals. Provided you don't run a mass fab this works rather well.
It should be possible to pipe the lava to a generator located at your base.
Copper cable is probably not advisable, the loss mounts up quickly unless you can put batboxes after every 4 cables.
Re: The Screenshot Thread. (Minecraft General) Posted on 21 Oct : 19:18
Thought I'd share a view of my short-lived geothermal plant. It didn't last long, charging lapotron crystals drained the lava lake.

I'm thinking of rebuilding it over a new borehole.

The second one is really odd, I've noticed that flowing lava seems to spontaneously turn to cobble, possibly at server restart?

In this case it seems to have turned to stair blocks?

Unless someone actually built that?
31

56
Re: Ender chests in tekkit? (Server Discussion) Posted on 18 Oct : 16:08
What no forcefields? darn.

I don't think we need another TNT type, there seem to be enough ways to make stuff go boom alrady.
Re: Ender chests in tekkit? (Server Discussion) Posted on 18 Oct : 10:12
I was wondering that. I think apart from Enderchests its content from Equivalent Exchange and Computercraft, and all the "Chunk Anchor" blocks.
Re: Ender chests in tekkit? (Server Discussion) Posted on 17 Oct : 20:26
I guess its not possible to take the mod out without breaking the map?

Go to page  1 2 3 ... 40 [41] 42 43